
Invisible is too powerful in my opinion, only a few enemies (devilmander, spirits) can see invisible and even if they see you, they still get -90% hit rate modifier to attack the invisible mage.
No, "broken" is correct.BasiliskWrangler wrote: And yes, before the Grammar Harpies descend to pluck out my eyes, the word "broken" should just be "broke".
Quite the opposite - actually, I'm assuming that I don't know anything - which is the problem.You are assuming that the characters know more than they do. You assume just because you are given some "inside information" at the end of the game that you already know the full story.
Before meeting Shira, for all I know, Ghorr is the One. For the reasons I explained above in the starred paragraph.If you kill General Ghorr and leave, another would simply take his place. Ghorr isn't making the decisions, “The One” is.
What does he care for Talushorn? His home is elsewhere.Do you really think "The One" would let you survive, or keep your free will after your assault on Talushorn?
I don't know the details, either - but if the mind control requires any effort on his part, then, yes, the mind control should cease, for the simple reason of: "what does he care?" why contribute effort to something you intend to leave behind as trash?Thousands of individuals are under his influence. Wouldn't they just destroy everyone after he left? I don't know the details of how mind control works with regards to “The One”, but were he to die, would everyone under his influence be free from his taint?
Even so, it seems smarter to leave the Crux of Fire with Korren while I go clear the place out - that way, if I die/fail, the Crux isn't automatically in enemy hands. They still have to attack Mistfell, which gives Korren a chance to hide it (no, I don't "know" Korren is a good guy, but my character seems willing to trust him enough to take on a suicide mission, so why not trust him enough to hold the MacGuffin in case said suicide mission fails?)Destroying the crux in Amireth is a good idea because no humans or dwarves live there, and Korren tells you there is a high chance a massive explosion will occur when the crux hit each other.
I have no idea how hard it is to make new spells, beyond that it's not easy enough for my character to do. So I can't say "wouldn't be hard" to overcome 10 kilometers of depth and a hundred Mega-Pascals of pressure without more knowledge of how the world works. I do know the hiding it "well enough" seems to be an impediment to finding it (at least to people of this world - the only people I know exist before the last few minutes) because otherwise they wouldn't be griping about the Crux of Terra being in parts unknown.I'm sure someone could devise a spell to raise the crux back to the surface. It wouldn't be hard, after all each crux is unique.
A fact which I'm totally ignorant of until the last few minutes, so it wouldn't enter into my planning for the assault on Talushorn.And "The One" has technology not of this world which would help.