Changes I'd personally like.

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agnari
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Re: Changes I'd personally like.

Post by agnari »

changes i'd like to see

1.
instead of a end game penality for going with no wear&tear or no thirst&hunger, how about a bonus for going the slightly more annoying route.

i've tried it and it's just mostly a micro management annoyance with minor burden hit.

2.
the bigger map is nice but pretty useless as you go along. without a photgraphic memory I've got little recall as to how all the sectional pieces fit together into a map. also have a large problem remembering from this section can only go ___ direction ect. i think a bigger OVERpicture of what i've explored showing how they fit together and how i can move from one to the other section would be MORE useful.

3.
the mini map that doesn't exactly fit into the window is a downer. at times i get turned around forget what parts i've explored/not and can't see the whole map without moving. either smaller so the whole thing fits into the window or let me scroll around. now exactly where was that lever i didn't push now that i'm stuck at a grate, e.g.

thanks
Adventuring my way thru RPGs one pixel at a time.
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CrazyBernie
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Re: Changes I'd personally like.

Post by CrazyBernie »

Simone wrote: They're just titles and we're just having opinions.
No!! No Opinions!!! Opinions Denied!!! :mrgreen:

I was merely reacting to the over-analyzing of the Amazon title... in other words, having an opinion about an opinion. :wink:
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CrazyBernie
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Re: Changes I'd personally like.

Post by CrazyBernie »

agnari wrote:changes i'd like to see

1.
instead of a end game penality for going with no wear&tear or no thirst&hunger, how about a bonus for going the slightly more annoying route.

i've tried it and it's just mostly a micro management annoyance with minor burden hit.
Sooo... a possible increase of endgame score, increase in XP, and increase in loot quality isn't a bonus (the bonuses you get for having multiple "challenges" checked off)?
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Gorgon Rider
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Re: Changes I'd personally like.

Post by Gorgon Rider »

Meh, does the end game score even mean anything? As long as you have fun, who cares about a 'score'?
Simone
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Re: Changes I'd personally like.

Post by Simone »

CrazyBernie wrote:
Simone wrote: They're just titles and we're just having opinions.
No!! No Opinions!!! Opinions Denied!!! :mrgreen:

I was merely reacting to the over-analyzing of the Amazon title... in other words, having an opinion about an opinion. :wink:
Oh I know that, and it's ok.
silverkitty
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Re: Changes I'd personally like.

Post by silverkitty »

Meh. It's what I get for using Heroditus as a source for Greek mythology.
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CrazyBernie
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Re: Changes I'd personally like.

Post by CrazyBernie »

Gorgon Rider wrote:Meh, does the end game score even mean anything? As long as you have fun, who cares about a 'score'?
There's some really crazy "hardcore" players that like to torture theselves for a bunch of numbers at the end as proof of their woe. :mrgreen:
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KillingMoon
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Re: Changes I'd personally like.

Post by KillingMoon »

Urm... going back to my term 'popular conception'; It seems that term took a route in this discussion that I hadn't foreseen. The term was actually my translation of Silverkitty's female bowfighters, probably that got missed.
Here I know popular kids comics with amazons with bows and chopped off breasts, and 'here' is Europe; I thought those amazons had always been a product of folklore. Herodotes; hasn't he been responsible for 'popular conception'?

So I wasn't meaning to talk about some 'lowest common denominator' or 'warped' American concept' when I was coined the term 'popular conception'. But perhaps I was talking from my own little box, with not enough awareness of what my chosen words could mean outside of it..
Slarty
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Re: Changes I'd personally like.

Post by Slarty »

For the record: not all of us Americans think of any female warrior as an Amazon. Some of us do see the implication of archery.
Simone
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Re: Changes I'd personally like.

Post by Simone »

Slarty wrote:For the record: not all of us Americans think of any female warrior as an Amazon. Some of us do see the implication of archery.
Still there's bludgeoning. Archery would be better too.
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Oshkell
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Re: Changes I'd personally like.

Post by Oshkell »

I definitely want the option to play a one-boobed chick. There needs to be an axiom called "Amazon Stereotype," where it gives you 1337 sword skillz. And I'd take screenshots of her saying, "Lolpwnd" while running over catacomb rats in her invisible plane. Not flying in it, but rolling on the ground with it at a high rate of speed.

No, seriously though? I love your suggestion about arrows. I think I might had echoed what you said, in one of CrazyB's polls.

I would also DEFINITELY love to be able to imbue non-armor clothing, especially considering that neat lil achievement that you can get for going through it all unarmored.

On the topic of no longer having to eat and drink, what about if instead of really damaging your HP, it drains attributes? For instance, if it drained your Strength and Endurance, instead of Hit Points, you might theoretically be able to die from temporary attribute drain if they get low enough. Also stopping or slowing HP/MP regeneration while hungry/thirsty would be believable.

I think starting with stats at 12 is, um... a bit much, for not having to roll. 14 is the max you can get during a roll, after all. If the equation is (attribute = 6 + 1d8) and the average die roll on an eight sided die is 4, I'd think 10's across the board might be more appropriate. I would suggest the implementation of a point-buy-only system, but they kinda sorta have that already, and I really like how it works. I really appreciate the throwback to AD&D (or so I interpret) where you *rolled* for your stats, in order, and you *liked* it. Besides. The sound of rolling dice makes me happy, deep inside. :)

House quicktravel = win. Great suggestion. How about also being able to purchase houses in other towns, and add them to your travel menu? Those vacant buildings that are allegedly 'for sale' in Port Kuudad could be put to good use. Of course, with the purchase of a house should come the option to furnish it... so, um... maybe you should also be able to pick up chests somehow? Lol... and you'd need beds, and dressers... this could add a whole new take to stealing from people's houses. XD (Hey, that strange dude in my house just picked up my bed and walked off! Wtf??) And of course it would also help you out for the purposes of obtaining a citizen's writ through purely legitimate means... for all you so-called Virtuous people that steal them out of houses and off of corpses. :P

Explosive barrels... goodness yes. You must have read my mind.

While I love a good joke, I'd hate to wonder if the reason Eschalon Book III didn't have that neat feature or quest I wanted was because the developers were too busy writing funny stories. Maybe I'm just sadistic, but I kinda thought some of the skillbooks were pretty funny. (Read "The Fly's Defense" and the book that gives you ranks in Skulduggery... I forget its name. Something about a book that tries to kill you with a poisoned needle just makes me chuckle.)

I really love the idea about sleeping when tired. Maybe if there was a fatigue bar, which could only be relieved by resting (or perhaps through certain spells or foods?) could solve the problem. As long as I'm thinking about it, it might be neat if you accumulated fatigue from heavy fighting, and using equipment with which you are not proficient, in addition to keeping long hours.

Traps? I love traps, and I'd love being able to set them. Maybe if you had a high enough Skulduggery you could make them while resting, too? Perhaps even better than that, maybe you could make them through the alchemy interface, except that your S-dug skill would come into play for purposes of determining success and quality. Perhaps in Book III, it would simply become known as the "crafting interface," instead of just being there for Alchemy. I could see this idea working for making ones own armor and weapons, for instance. Being in the proximity of a stationary feature such as a forge, alchemy lab, etc. should also give one a bonus to their skill.

The food bag idea might be nice... but I personally just really like looking at my little clumps of rat meat, and meaty spider legs, and saying, "hmm, I wish I hadn't sold that bag of exotic spices, gosh darn it." Going back to the "crafting interface," I also want to be able to cook food. As it stands, I get the impression that my character taking a handful of raw rat meat, and going, "nom!" and chomping it down... which is kinda gross. How about taking meat + spice + [?] (like a sauce, fruit, or second spice?), and being able to combine the three ingredients to make a meal that is more satisfying than its component parts? I'd feel much better if my ratsies were basted in gravy and garnished with parsley, thank you.

I also want more axioms. But I started a thread somewhere else on the matter, so I'll leave it at that.
I listen,
I laugh,
I think for a while
As I sit in the dark
And smile.
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