Slarty wrote:I don't mean to be critical by saying this, but both Eschalon games are among the easiest CRPGs I've ever laid eyes on, whether on PC or on console. It's not an issue of "the game is challenging if you don't exploit the loopholes" because (1) even then, combat is not difficult unless you go straight to the tougher areas, and (2) there are so many loopholes and some (like the overpoweredness of range in a 1-square-per-turn engine) are so blatant that you can't help but see them.
The dramatic easiness is particularly true if you compare Eschalon to "old school" games which are, as you imply, much harder than their modern counterparts.
Seriously, though, what CRPGs are easier? I'd be interested to hear nominations, as I'm having a hard time coming up with any.
I agree. Thus my comment above inviting some real challenge with the add-ons. For me the explore and storyline are entertaining, but not challenging. I see a lot of promise in the system though, and I enjoy figuring out how it really works, interesting things you can do in it, and ways it might be made even better.
Having an easier game isn't necessarily a bad thing by the way - especially if it makes the game appealing to a somewhat wider audience. You just need aspects of the game that are tougher to engage with players who want more of a challenge. The game options to influence difficulty and the built-in challenges were excellent improvements to book 2 I think. Something different than the more typical "all the bad guys just got tougher" approach.
Still, there's something to be said for being able to make the bad guys tougher too. Or having MUCH more difficult areas that you don't have to go into if you don't want to. Or much more difficult endings (and BW has done some fun things with multiple endings already).