Farwalker wrote:Thanks BW - these changes will make a big difference!
How difficult would it be to allow entities to target you if you are invisible and they hear you as well? That would fully integrate silence into gameplay and sensibly restrain some of the power of invisibility as well. (You might not have to reduce invisibility duration as much or at all.)
For example, that would mean if I'm invisible and attack enemy 1, enemy 2 who is standing right next to me while I make a huge racket beating on enemy 1 will have a clue and attack me too. But if I'm completely silent while whacking enemy 1, enemy 2 will remain clueless and not attack me.
Is that workable?
I'm not sure I want to do this based on "realism". If you were alone in your home, and suddenly from behind you heard the sound of a sword being drawn from its sheath, but upon turning around there was no one there- would you know enough to make an accurate hit on this "invisible" person? Even if they were to strike you, would you know what direction the hit came from? Other than swinging wildly and hoping to score a hit, you really have no chance to accurate fight an invisible person.
As it is, if someone hears you or sees your light while you are invisible they will track you- they'll stay near you waiting for the invisibility to wear off (which it does more quickly in 1.04).
Now, Hiding in Shadows is different. If someone is hidden in shadows but makes a sound, and you look in that direction, you brain will be expecting a person to be there. Even if they are well hidden it is likely that you see them since your ears have already alerted you to their presence.
Is your suggestion possible? Probably. It might even balance the game out a bit. But I don't know if I want to do it.
