Is there any way to "drop" spells to make room for new ones.
If there isn't, there should be !
I'd much rather have stonesking rather than leatherskin

You cannot unlearn spells. All you can do is try to find a way to temporarily (or at level-up permanently) raise your Wisdom (or Intelligence if you're running into the same problem with Elemental magic).lockjaw wrote:I've run into a spell limit because of my wisdom.
Is there any way to "drop" spells to make room for new ones.
If there isn't, there should be !
I'd much rather have stonesking rather than leatherskin
It's sad that there appears to be at least semi-random weapons, some even with enchants, but absolutely zero such randomization on the armour/clothes side of things.tungprc wrote:On that topic: If you're using both elemental and divine magic be sure to focus more on wisdom than intellect. Why? There are two +3 intellect rings and no corresponding wisdom ring. You'll find a +3 hat to both stats but only intelligence gets the rings. It'd be nice if there were some enchants to armor that raised int and wis, but this is one of the many areas that is lacking in the item world. Maybe in an expansion.
There are Brewmaster +2 rings...which are alchemy boosters. Wear two rings and you get +4 alchemy beside any levels you already have. If you don't have any levels, it still allows you to make the lower level potions.Rebelicious wrote:It's sad that there appears to be at least semi-random weapons, some even with enchants, but absolutely zero such randomization on the armour/clothes side of things.tungprc wrote:On that topic: If you're using both elemental and divine magic be sure to focus more on wisdom than intellect. Why? There are two +3 intellect rings and no corresponding wisdom ring. You'll find a +3 hat to both stats but only intelligence gets the rings. It'd be nice if there were some enchants to armor that raised int and wis, but this is one of the many areas that is lacking in the item world. Maybe in an expansion.
Still looking for anything to boost Alchemy.
There isn't anything, is there? ;__;
Well, there is a little bit of randomization on the armour/clothes side, but I agree it's disappointingly limited. Still, there's a bit more variety than book 1 had.Rebelicious wrote:It's sad that there appears to be at least semi-random weapons, some even with enchants, but absolutely zero such randomization on the armour/clothes side of things.
I've heard rumors about all kinds of randomized loot, but I have actually seen very little. I haven't seen any Brewmaster +2 Rings, even though I'm level 20 now and in the last "chapter" of the game.Dragonlady wrote:There are Brewmaster +2 rings...which are alchemy boosters. Wear two rings and you get +4 alchemy beside any levels you already have. If you don't have any levels, it still allows you to make the lower level potions.Rebelicious wrote:It's sad that there appears to be at least semi-random weapons, some even with enchants, but absolutely zero such randomization on the armour/clothes side of things.tungprc wrote:On that topic: If you're using both elemental and divine magic be sure to focus more on wisdom than intellect. Why? There are two +3 intellect rings and no corresponding wisdom ring. You'll find a +3 hat to both stats but only intelligence gets the rings. It'd be nice if there were some enchants to armor that raised int and wis, but this is one of the many areas that is lacking in the item world. Maybe in an expansion.
Still looking for anything to boost Alchemy.
There isn't anything, is there? ;__;
If you played Book I, the "new" Brewmaster's Rings look like the "old" Ring of Sparks from Book I.Rebelicious wrote:I've heard rumors about all kinds of randomized loot, but I have actually seen very little. I haven't seen any Brewmaster +2 Rings, even though I'm level 20 now and in the last "chapter" of the game.