Yeah, actually: my ranger rarely actually dies, unless I'm being really careless . . . sort of a change from Book 1. Book 2 did seem, to me, a little harder than the original, at the beginning... but now at level 9 it's easier, and generally, I think, maybe even easier than Book 1, at least in terms of the 'threat level', anyhow. In Book 1, of course, there were just fewer things to worry about.
...Or maybe it's just rangers that end up being safer by getting to keep a distance so much of the time. ...And spellcasters, I suppose, though I've yet to see.
My character's got plenty of hit points, so I don't really
have to pay much attention to the health bar. I never even use the health potions, any longer. I did at the beginning... don't really seem to need them lately, though.
Of course: I figure it's good to keep them in my quickslots, just in case... .
SpottedShroom wrote:I'd like to see an "ironman" challenge for Book III that gives you nethack-style save games. Auto-save on exit, auto-load when you start the game back up. One slot only, and no way to load an old game.
No, no, no! Bad idea, Shroom, Bad!
This reminds me of those games where that sort of thing is hard-coded and you can't change it -- no saved games, only saved progress. Honestly, I could never play those kinds of games, these "You die and that's the end" games by developers who think it's cool to drive players crazy.
Which game did I play once that was like that? I don't remember the name, and it's not in my bookmarks. But... it was a sort of modern-day RPG (non-fantasy) (one of your weapons of choice was a handgun, in other words), with primitive green computer lettering and dithering, and your 'mission' was to enter some sort of underground facility where people had been infected with some sort of lethal disease, or something. The first thing you had to do was somehow get by the guard and his jeep -- with words or by force -- and then go inside and shoot or stab things . . . and when you died it was Game Over. Real annoying.
The engine was pretty similar to the Infinity engine, if I remember right. Dithered edges and everything. Isometric.
Does this game sound at all familiar to anyone?
I suppose it can get you to pay really close attention to what you do, to make sure you don't do something stupid, which is something interesting in itself, I guess, but... still, there's always that "if you die it's all over" thing hanging over your head, so you know you can be almost at the end of the game and get killed somehow and you're going to have to start from the beginning again.