
Bow is good too, you can get to level 10 and the feat with no skill point investment, just trainer and book. Can be handy to pull out once in a while.
I'm currently playing an all 'hack-and-slash' Fighter character with no ranged attack to speak of, and have had no problems with him since about post-Level 10. Though, admittedly I haven't gotten to the Spearmasters yet - but I'm not too worried about the latter, as my guy is also proficient at Shields (currently at Level 17).xolotl wrote:My most recent char actually didn't have any kind of ranged weapons for the whole game, and he was fine except for the Taurax Spearmasters near the end, who were doing a good job of tearing me apart (which could have been countered with more points in armor or shields, of course). Still, I made it through; while ranged weapons certainly make battles easier, they're definitely not required.Painted Lady wrote:The only problem I see with your build is the lack of a ranged weapon. You are going to have big problems in some areas if you can't attack from a distance.
This was key for my melee-only character. By the time I got to the spearmasters, they only had 1% chance to hit when I was in Parry mode.Kreador Freeaxe wrote:One important thing to remember when dealing with ranged foes is to switch into Parry mode for the approach.
With a melee character, I always carry 5-10 stones on me for tripping switches and igniting kegs.Evnissyen wrote:Instead of bows: I'm thinking throwing knives should be useful in tripping switches. Can't comment on this myself, since I'm playing a Ranger. For spellcasters, of course: Fire Dart.
Painted Lady:
How many points in Repair do you need for it to actually be viable?
My problem with skills like Repair and Foraging is that they're only useful when camping, which I don't do often enough to make them extraordinarily useful. I'd have to make a habit out of camping in order for it to be useful... which wouldn't be a big deal if I had less trouble finding 'safe' places to camp.
Does Repair work when renting a room? Because I tend to do that more often than camping. This is because camping takes longer to restore your hp, and in the meantime your hunger and thirst bars decline pretty quickly. Way too often I wake up starving. (Notably more frequent than being woken up by mercenaries or evil creatures, which, in Book 1, honestly, was another good reason for camping.) (In Book 1 I rarely ever rented rooms.)
I always rent a room for one night in both Everdale and Port K to get a look at what previous travelers have left in the dressers (though in Everdale you can take a look without paying easily enough).deathknight1728 wrote:So I guess in essence-you should only camp when your full on food and have no pots, and or have foraging/repair.
To be honest, i've yet to rent a room for the night.
You're mean. I don' wanna talk t'you no more.Rowanas wrote:Once I get all the skill books, innkeeper mortality rates in the Mistfell region start to experience a sudden peak.
Not mean, just nefarious :) This is an RPG, after all - if my character sheet says nefarious, I'm darn well going to play nefarious.Evnissyen wrote:You're mean. I don' wanna talk t'you no more. :(Rowanas wrote:Once I get all the skill books, innkeeper mortality rates in the Mistfell region start to experience a sudden peak.