Really?! Do you remember where you found it?Rowanas wrote:It's not. It's definitely out there, since I had the recipe for a potion of restoration at the end of my last game, but never bought it.
I've never set eyes on it!
Really?! Do you remember where you found it?Rowanas wrote:It's not. It's definitely out there, since I had the recipe for a potion of restoration at the end of my last game, but never bought it.
IJBall wrote:Really?! Do you remember where you found it?Rowanas wrote:It's not. It's definitely out there, since I had the recipe for a potion of restoration at the end of my last game, but never bought it.
I've never set eyes on it!
It depends on the potion. If you go to the "Links for the Perplexed" thread that's stickied above you'll find a link to the list of Alchemy levels required for various potions and effects.deathknight1728 wrote:Just wonderin, do you need to have any points in alchemy to mix potions, or do you have to have 1 or a few points?
You have to have..I think(haven't tried!)..at least 1 skill point to do the lowest level potions.deathknight1728 wrote:Just wonderin, do you need to have any points in alchemy to mix potions, or do you have to have 1 or a few points?
Given that my character can't identify rocks, dried meat, or the alchemy ingredients he just found, I wouldn't be surprised if he somehow managed to make the lantern explode while filling it up.Dragonlady wrote:Exception to having a level in alchemy is using alchemy slot to refill your lantern with oil and wick.
I don't think it is possible in Book II.Kreador Freeaxe wrote:It's all random and depends on your level. I haven't noticed any particular "locational" advantage, though I suppose it's possible...
I think best-case would be the ability to adjust by areas on the map. Like you'd also be likely to find Ectoplasm in graveyards, and as I noted above, Ambergris would be found along coastlines, but not likely in the middle of a big forest or dungeon. Some items, like spider webs, would be almost universal (there seem to be spiders all over Eschalon).IJBall wrote:I don't think it is possible in Book II.Kreador Freeaxe wrote:It's all random and depends on your level. I haven't noticed any particular "locational" advantage, though I suppose it's possible...
But I intend to ask BW if it might be possible going into Book III.
At the simplest level, it would be really cool if certain maps prevented you from Foraging certain items (e.g. no Willow Bark in dungeons, no Ectoplasm outside of dungeons, etc.).
Best-case scenario is that you could adjust the probabilities of finding all Foraged reagents by map, though I imagine that would be much harder and more complex from a coding standpoint...
You're right - being able to adjust Foraging probabilities by grid (or by sets of, or types of, grids) would be even better. Of course, that'd be even more complicated from a game-engine/coding standpoint I'd imagine...Kreador Freeaxe wrote:I think best-case would be the ability to adjust by areas on the map. Like you'd also be likely to find Ectoplasm in graveyards, and as I noted above, Ambergris would be found along coastlines, but not likely in the middle of a big forest or dungeon. Some items, like spider webs, would be almost universal (there seem to be spiders all over Eschalon).IJBall wrote:At the simplest level, it would be really cool if certain maps prevented you from Foraging certain items (e.g. no Willow Bark in dungeons, no Ectoplasm outside of dungeons, etc.).
Best-case scenario is that you could adjust the probabilities of finding all Foraged reagents by map, though I imagine that would be much harder and more complex from a coding standpoint...