I really like:
- the addition of the Feats for high weapon skills. (Incidentally, I found a bit of a bug in that it let me have the feat when I gained level 10 through a magic item, then let me have it forever after even when I didn't have the item on.)
- food and repair. And weather. It made me pay a little more attention what I was about, rather than just heroically traipsing across the country spraying magical death at monsters. And one early point when I was starving and had to go around furtively raiding barrels looking for food kinda made me empathize more with the character.
- puzzles. even, or especially, the ones that are not plot-critical but reward you for paying attention and thinking in the game.
- in a nutshell, your game engine. Hooray for a good turn-based game (and you have no idea how welcome that is for a Mom. "Mommy, I want a glass of water!" in the middle of a real-time battle really sucks.

- the music.
I wasn't keen on:
- aliens. I know, you've explained, and I will give the benefit of the doubt that you're going to spin it into something more elaborate in Book III, but as I avoided spoilers until I finished the game for myself, it still felt a little cliche at the time. Maybe even if the Orakur looked different than the classic alien?
- I couldn't get variation on the final ending, even locale, no matter which combination of choices I tried. Getting away to the Crius hideout only to be tracked down there by The One would have been cool.
- being forced to raid Hammerlorne. I felt like a real s**t marching in and wiping out peaceful dwarves to steal their sacred gem. Perhaps this is asking a lot of the game design, but I would have liked another way to trick, steal, cajole, trade the Crux away. Better still, have another I could go a different way to get, like going to take on the Taurax first, and then have the dwarves let me bring the gems together there?
- the sound the wolves make when you kill them. My older kid likes watching the games (usually), and the poor little guy actually cried when I killed a wolf with the sound on. trivial, perhaps, but thereafter, I mostly played with the sound off, and I missed the music.