Wow, the music is very good and the sound effects are also very well done. The sound in this game is better than most big studios.
The different area's music seems very fitting to the situation. Great job!
The Sound
- PhilosophiX
- Marshall
- Posts: 144
- Joined: September 16th, 2007, 4:13 am
Yeh the sound is brilliant. I love the footfalls on the grass and how it changes when you step up onto a solid path, and then back down on the grass... really sounds like you're out there... and then the music is great.
What is a man, If his chief good and market of his time Be but to sleep and feed? a beast, no more. Sure, he that made us with such large discourse, Looking before and after, gave us not that capability and god-like reason to fust in us unused.
- LethalBlade
- Apprentice
- Posts: 28
- Joined: September 6th, 2007, 12:46 am
- Location: Yonkers, NY USA
I put a pretty high degree of importance on the sound in Eschalon, I believe it adds *a lot* to the overall immersive experience.
A fair bit can be accomplished with sound and music, and it's particularly important in a "low tech" game, since the sound can fill in a lot of gaps where perhaps graphics cannot. Sound adds life, a lot of it, and Basilisk clearly understand that.
A fair bit can be accomplished with sound and music, and it's particularly important in a "low tech" game, since the sound can fill in a lot of gaps where perhaps graphics cannot. Sound adds life, a lot of it, and Basilisk clearly understand that.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
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- Initiate
- Posts: 16
- Joined: June 20th, 2007, 12:41 pm
I agree - sound/music are very important for an overall immersive experience, and I think Basilisk did a great job. I also think they did a good job with the lighting. I was in the cellar last night, and I definitely had a feeling of anxiety wandering around - worried I'd step in the wrong place or come across a really bad monster. And much of it was because of the music, sound fx and lighting.
