KillingMoon wrote:A question you need to answer for yourself when you're going for a skill that has a trainer is: do I invest any point in that skill before I reach the trainer?
I normally don't. Hunter is quite easy to reach anyway - well, any trainer, except Zeblin, isn't too difficult to reach anyway - so I've until now saved my skill points for things like skullduggery, pick locks and alchemy. It all has to do with playing style, of course. Normally I'm slugging through the first bit of the game just using my fists.
Why on Alchemy, then, since the trainer is quite easy to find in Port K? In general, I like trainers for complementary skills, so I can focus my skill points on my primary skills. Especially if you want to go for the True Ranger Challenge, you need to stick with your bow almost exclusively, because at no point can your percentage of kills from something other than bow rise above 20% (1 in 5).
Evnissyen wrote:Randomizer wrote:Repair is essential to keep your bow from wearing out and breaking.
Yes, but how much in Repair do you need for it to be 'effective'?
I haven't been investing in Repair because I've been concentrating on other things, mostly Bows (I don't like to camp out, anyhow, in Book 2), but honestly, the cost on my bow upkeep is becoming annoyingly expensive.
"Want me to repair that? Sure! 270 gold and it'll be like new!"
"But... It's barely even scratched...! Aw... okay."
One point in Repair will generally fix all of your equipped stuff overnight while camping (and unlike foraging stuff, you don't lose your repairs if your sleep is interrupted). You can wait after that until you get to the dwarves and have spare money to pay to raise the skill higher. At 8, you fix most stuff in 2-4 hours camping, no matter how badly it was damaged. I think a bit higher and you should be able to get a weapon out of those weapon fragments (you can't, so far as I know, but it would be cool).