Game option
Game option
Can someone tell me a bit more on what checking the box "Random functions such as lockpicking, traps, use a predetermined seed" means at game creation?
- Kreador Freeaxe
- Major General
- Posts: 2446
- Joined: April 26th, 2008, 3:44 pm
Re: Game option
It means that the "roll" for random things such as random chest contents and pick lock rolls and trap disarm rolls are set when you first enter the map. There are ways to "adjust" this, but they're generally more trouble than they're worth. Basically, though, it prevents save-scamming, wherein you save before attempting to pick a lock or disarm a trap or opening a chest, and if you don't like the result you reload and try again. With the fixed seed you will get the same result every time (though quantity/quality of items in the chest may change, the types of items become fixed).
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
Re: Game option
I see. Thanks for the reply.
Re: Game option
Isn't it broken though? While playing on hardcore, I can fail a lock pick at 47%, then try again immediately after and successfully pick it. If I save before attempting, that means I can still save a lockpick or two.
EDIT: And speaking of hardcore, the improved item generation quality seems to get me worse quality items. I am still playing 1.03 though, if it is fixed on 1.04.
EDIT: And speaking of hardcore, the improved item generation quality seems to get me worse quality items. I am still playing 1.03 though, if it is fixed on 1.04.
Re: Game option
What the option would do is if you saved, and then failed a lockpick, no amount of reloading would let you succeed that first failed lockpick. Certainly your second lockpick attempt might work, but that too would be "fixed" in terms of the load/save behavior.Mod. wrote:Isn't it broken though? While playing on hardcore, I can fail a lock pick at 47%, then try again immediately after and successfully pick it. If I save before attempting, that means I can still save a lockpick or two.
(Note that because I never actually bother with the save/load trick to try and fudge my way past circumstances like that, I personally don't have any input as to whether it's actually broken or not.)
I'd suspect that's probably just a function of human perception of PRNGs. A string of bad luck tends to stand out more than a string of good luck, especially when we're just talking about 10% here. Though again, I've not tried to do any quantitative analysis on that.EDIT: And speaking of hardcore, the improved item generation quality seems to get me worse quality items. I am still playing 1.03 though, if it is fixed on 1.04.
- Kreador Freeaxe
- Major General
- Posts: 2446
- Joined: April 26th, 2008, 3:44 pm
Re: Game option
I'm not sure about the item generation stuff, although I seem to find more things I can't identify early on in my hardcore games than in my (far fewer) Normal games. The repair level of those items may be pretty crappy, though.Mod. wrote:Isn't it broken though? While playing on hardcore, I can fail a lock pick at 47%, then try again immediately after and successfully pick it. If I save before attempting, that means I can still save a lockpick or two.
EDIT: And speaking of hardcore, the improved item generation quality seems to get me worse quality items. I am still playing 1.03 though, if it is fixed on 1.04.
As for the random seed being broken, I have not experienced anything to imply that it is. If I save before attempting to pick a lock, and it takes me three tries to pick that lock, it will take me three tries every time I reload and do it again. Clearly, I can't see the actual sequence of random numbers generated to know if it is, in fact, identical, but I've seen nothing to suggest that it isn't.
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
Re: Game option
I've seen 'non-fixed' item generation in things like # of GP in gold loot even in a 'fixed-seed' game.Kreador Freeaxe wrote:As for the random seed being broken, I have not experienced anything to imply that it is. If I save before attempting to pick a lock, and it takes me three tries to pick that lock, it will take me three tries every time I reload and do it again. Clearly, I can't see the actual sequence of random numbers generated to know if it is, in fact, identical, but I've seen nothing to suggest that it isn't.Mod. wrote:Isn't it broken though? While playing on hardcore, I can fail a lock pick at 47%, then try again immediately after and successfully pick it. If I save before attempting, that means I can still save a lockpick or two.
But, I'm with you - I've never seen *any* variation in how lock-picking attempts have played out on the same lock over multiple reloads, and I've tested it on several occasions in 'fixed-seed' games.