

1. An updated graphics engine: no fear of this one, but I put it up just for the sake of putting it up. I might add a few garnishes here and there (or additional tilesets), but Book II's graphics are pretty much perfect for what it is.
2. A mapping spell: for some reason, this annoy's the crap out of me. As mentioned elsewhere, I support something that detects nearby objects (magickal, living, non-living, whatever), but that's it.
3. Any "All classes are created equal" balancing: Tweaks to prevent extremely under/overpowered characters are fine, but if this is going to be a skill-based game, then people need to adapt to the playing style of their characters, and some characters are going to be harder to play than others ("squishies" beware!)
4. Immeditately accessible skill trainers: maybe one or two to start out with, but there shouldn't be broad access to all of the trainers... smacks to much of hand-holding, IMHO.
5. Auto-Move: Tweaking the auto-walk feature is fine by me, but "click here to move here" isn't necessary, especially in a turn-based game.
6. An excessive number of new skills: One or two more plus tweaks is good... but there's plenty to develop in the game already.
7. An overly developed alchemy skill: More recipes/reagants is fine, but increasing the number of reagents might make it more complicated than it needs to be.
8. The entire scoring system: For me it was a novelty that wore off pretty fast... I found myself reloading saves to keep trying to get certain titles. I say scrap it to focus on story/gameplay; leave the challenge ideas in the forum.
I'm sure I'll think of more anti-features as others bring forth their wished for features... ^_^