Yeah, there should be more food available for sale in general, IMO. It'd be nice if you could at least buy a "meal" at any inn, even if the one in Eastwillow doesn't let you do an overnight (which does bug me, though once you know where one of the other towns is, you can just buy a night's stay there, which will fill up your hunger/thirst bars). Also note that the most "logical" first dungeony quest that you take up should provide you with quite a bit of sustenance for awhile.Toxxus wrote:I was prepared to deal with the cost, however, there isn't enough food to feed JUST ME at the first towns in.
Health regeneration will go up with increased Endurance, so be sure to put some points in there. Healing potions, of course, can help, and if you develop some Alchemy skill you may be able to get those more cheaply than via shopkeepers. Some skill in Foraging will help you acquire reagents, and have the side effect of making your hunger/thirst bars go down less quickly.Not knowing that health regen would be so slow and that food/water use would be astronomical has me on the verge of restarting the game.
Your first question seems to imply you're a magic user, whereas the second implies that you're not. :) Regardless: Perception is what controls MP regeneration, so you may want to spend some points in that direction too. In regards to the second question: I've done quite a few playthroughs with non-magic-using characters. It can be quite a bit of fun! I do admit that I tend to make sure I have some Foraging skill though. In terms of game balance, Foraging is a very powerful skill to develop.If I'm going low on the magic am I basically forced to have a high forage/first aid skill? Is the game even doable w/out turning into a mage/cleric?
Oh, and you should know that the game is sort of built with an assumption that perhaps you'll have to restart if you decide that your character's not effective enough. The engine doesn't really hold your hand, and it's certainly possible to build a character which doesn't work too well. One big problem that first-time players have (and which I had on my first playthrough) is that the game rewards specialization over generalization. If you spread your skill points out too thinly, you'll have more trouble than a character that's pumped them all into one or two skills.