Evnissyen wrote:Well... just got through playing the combat demo.
First impression:
I found that the game system made the character difficult to maneuver and attack with, and also that attack options were limited. (For example with a sword you could only slash, you could not stab or hack, and I tried a number of key combinations to see if they altered my attack strategies; they didn't.)
The attack mode seemed clumsy. With a sword you have to get in close to attack: understandable and reasonable; but it didn't always work when I clicked on my opponent with the attack icon (I think it was diamond-shaped). I guessed that clicking on the crossed-swords button below manipulates between parry and attack mode, but I'm still not sure if this was the case. I was killed by the guy with the crossbow (and I really shouldn't've been) because 1. I was too busy still trying to find alternate means of attack and also 2. the attack mode was seemingly too clumsy and so I don't think I was capable of getting my character to properly attack my opponent.
Take this all with a grain of salt: I'm not a highly experienced gamer.
Additionally, and this criticism has less to do with the actual combat scenario and strategies: I don't like the fact that they switched around the left and right keys: this was not correctable in the Options. The left key, in my experience, is traditionally for movement and the right is traditionally for other options, like speaking with people or attacking them; in AoD this was reversed.
Most annoying was that the camera rotation was not truly under my control.
Back to the combat: The dodging was good.
Also, the blue spaces (I assume to indicate the range of ranged attacks -- so far I only tried the sword) was very good.
I thought the combat was okay. Better than many, not the best it could be.
Again it should be accepted: I only tried the sword.
I will probably play the demo again, despite the fact that I'm not very interested in combat-only scenarios.
You might want to read the "read me" for the demo posted on the ITS website.
http://www.irontowerstudio.com/forum/in ... 208.0.html
There are many different attack options for the sword. Fast, normal, power, whirlwind, aimed heat, torso, arms, legs.
Try clicking on the picture of the weapon at the lower part of the screen to get a list of attacks. Each attack will have a differnt action point cost and percentage chance to hit.
The sword icon is not a choice of attack or parry it is the "end of turn" button. (the space bar does this as well). If you have 10 action points (AP) and you use 3 fast attacks at 3 AP each you will have 1 AP left and you will need to hit "end of turn". If you use 2 fast attacks (6 AP) and 1 normal attack (4AP) all 10 of your AP will be used up and your turn ends automatically.
The camera is zoomed with the mouse wheel and rotated by clicking the middle mouse button and moving the mouse.