BasiliskWrangler wrote:There should be mouse wheel support already for the skill list in the Character Editor, and your Spell Journal.
I know it's not "complete" support, but it does work on two things you mentioned.
I would very much like it if scrollwheel support was expanded, in particular so that I could scroll the narrative text as will as the list of Skills my character possesses on the stats page.
A few other interface-specific suggestions:
- If you have a stack of health/mana potions in your quickslots, using one "grabs" the empty flask - requiring you to open your inventory to dispose of it. This is especially annoying during combat. It would be helpful if using a potion in this fashion just automatically dumped the empty flask into your inventory.
- Switching between a melee weapon and a bow while using a shield is a pain. The game won't automatically remove the shield, so it won't equip the bow. You have to go into your inventory, remove the shield, then switch the weapons...and then do the whole thing in reverse when you want switch back to the sword/shield combo. The "weapon swap" concept should remember the state of both your hands - i.e. removing both sword and shield/torch to equip a bow, and then putting both items back when you press the swap button again.
- When you click to open a chest or barrel, it would be nice if the game would auto-move you to the barrel if you aren't close enough to open it (I could see limiting this to a range of maybe two or three tiles away so that you don't run past enemies or the like). It's a bit annoying to have to make sure I'm
right beside a chest before opening it.
- If no enemies are near, the weight limit on casting should be ignored. Currently the limit achieves nothing but forcing me to go through several extra clicks to cast a spell - open inventory, remove shield, close inventory, cast spell, open inventory, equip shield, close inventory. Since none of the "equip" stuff takes an action/turn, it's not having an impact on the game, it's just making me do a ton of extra work.
I'll try to write up a longer post with thoughts about other aspects of the game later, but that should suffice for now.
- Ash