For instance, it is my observation that "Virtuous" characters only get their little lvl 1 Bless spell... which, while that's cute and handy and all, is a feature that I think can be replaced by marching to a trainer and paying 100 gold for Skill 1 in Divination, plus the price of the scroll. (Unless you found it... and I've found a few Bless scrolls in the first few hours of gameplay)
And the downside of the Virtuous? Curses... I read in another thread some poor fellow's plight, which involved him being a Virtuous melee fighter up against I think it was a poltergeist. Yeah.... bad news.
Now there's the Nefarious character, who has that small chance to do bonus damage, (which I seem to notice happening on my evil dudes quite a bit!) and their only downside is that NPC clerics cannot heal them. In all my time spent with Book I and Book II, I have *never* gone to a temple for healing, and only ever *once* (in Book I) seen a priest for de-cursing. Since you can cast (with proper training) all the same spells that NPC clerics can, this really seems like an irrelevant disadvantage to me.
I think Atheists are a much more nearly balanced, since they can't get cursed, or be healed by NPC clerics. Plus, it makes a whole lot of sense to me. Kudos to Basilisk for making this the way it is.

I can see how Druidic characters could be neat, but more often than not, I find myself making camp in dungeons. If my HP/MP regen is slowed when I need it the most... it makes me think the con far outweighs the druids pro. I would only ever choose this if I wanted the game to be noticeably harder for me/my playing style.
While I personally prefer the concept of the Virtuous, I cannot reconcile their depreciating usefulness as compared to the Nefarious or Atheistic axioms.
What do you guys think? I'd love to hear some clever uses for the various axioms that I might not have thought of before. And perhaps more importantly, can you think of any axioms to suggest for Book III?
