One thing that just occurred to me that I really enjoyed in Book I, but don't remember encountering at all in Book II, was exploding enemies. Both the goblin bomb thugs and the acid grubs would explode and damage surrounding units. It was always fun as an archer to try to group the opponents by running around and seeing how many you could take out with a single arrow.
I know the two eye-beasties in the mage tower could splash ichor on you and make you sick, but it's not the same. You don't get to use one monster to blow up other monsters that way.
Can we get some exploding opponents back in Book III?
This is just about the best request I've seen yet. Personally, I too really liked grouping enemies together and then exploding them in one fell swoop. It would be great to have creatures like fire demons or something, that when killed give the result of a Demon Oil being thrown there or something.
Check out my walkthroughs:
Character: here
Book I: here Book II: here Fathamurk: here Book III: here
SpottedShroom wrote:There's evil and then there's just being contrary to your own best interests
Kreador Freeaxe wrote:One thing that just occurred to me that I really enjoyed in Book I, but don't remember encountering at all in Book II, was exploding enemies.
Lava Slags in Fathamurk?
Late Add-On...
P.S. But I'll add Kreador's request to the 'Beastiary' section in the next 'Wishlist' update. I think it's a good one.
Ugh, bombthugs from Book I were really obnoxious for melee fighters. I feel like they were one of the few truly unavoidable sources of damage in the game - no matter how much damage you do and how good your armor is, you're going to take a ton of damage.
Not true... I always used Melee in Book I. I haven't finished that game more than once with any account that wasn't a melee person. Of course... Well... Define Melee. Uses swords? I was a melee guy. In Book I, and I believe II, though I haven't tried it yet - a player gets a crappy bow and lots of arrows. Then they get the best sword in the game (Divine Ore Great Sword +3) in their other weapon slot. They fire arrows at enemies, and right before it hits them, change weapons. This causes the damage to be dealt from the sword, but at the same range as an arrow. I believe that is why the secondary equipment set-up changed in Book II. So, sort of a cheat, but I killed every living creature that game, with the exception of creatures from camping or the statue that spawns three goblins in the Goblin Cididel. My copy of Book I got corrupted, so I have no way to check this, but I believe I got to the highest level possible in that game.
Check out my walkthroughs:
Character: here
Book I: here Book II: here Fathamurk: here Book III: here
SpottedShroom wrote:There's evil and then there's just being contrary to your own best interests
Kreador Freeaxe wrote:One thing that just occurred to me that I really enjoyed in Book I, but don't remember encountering at all in Book II, was exploding enemies.
Lava Slags in Fathamurk?
Ah, yes, I forgot about those, but you never had much opportunity to run them around and group them. Killing them in the explosive storage room was certainly an adventure, though.
CrazyBernie wrote:Here's a really bad-for-the-player idea.... Enemies that are smart enough to explode barrels that are next to the player!!!
heh. I was thinking about that. The other thing that would have been BAD in Book II was if the sonic wave from the boreheads was strong enough to explode the barrels. owowowowow
...Like those "unstable" dogs in Geneforge. You kill 'em while they're too close and they all explode each other and you die, too. Kill 'em at a distance and they all explode one another and damage/kill the other critters along with them.
CrazyBernie wrote:Here's a really bad-for-the-player idea.... Enemies that are smart enough to explode barrels that are next to the player!!!
I like that one.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
SpottedShroom wrote:Ugh, bombthugs from Book I were really obnoxious for melee fighters. I feel like they were one of the few truly unavoidable sources of damage in the game - no matter how much damage you do and how good your armor is, you're going to take a ton of damage.
One could always say that a goblin carrying a big power keg is so slow moving and vulnerable that even a melee specialists could set off the keg by doing a little bit of untrained archery at it. Melees would then have a tool to avoid the damage without having to build their character around a single type of opponent.
Ixnatifual wrote:One could always say that a goblin carrying a big power keg is so slow moving and vulnerable that even a melee specialists could set off the keg by doing a little bit of untrained archery at it. Melees would then have a tool to avoid the damage without having to build their character around a single type of opponent.
That's a fair point. Most melee specialists would have SOME level of ranged attack capability. I tend to strictly limit my characters to one kind of combat, I guess as an extra challenge. It's entirely reasonable for the game to punish people who are over specialized, though.