I have found something very strange last night.
After applying patch 1.01, the ingredients and bottle would always come back to my inventory even after an explosion of my recipe... I suppose this is not an intended feature...
Also each time, the save vs elements was a success so I did not receive any damage at all but maybe this is not fully related.
[medium] [bug] Alchimy broken with patch 1.01
[medium] [bug] Alchimy broken with patch 1.01
Gardez suffisament d'humour pour ne pas perdre l'esprit au nom de la raison.
Ama la realidad que construyes y ni aun la muerte detendra tu paso.
Ama la realidad que construyes y ni aun la muerte detendra tu paso.
- BasiliskWrangler
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This is what makes our computer life so exciting no ? It also reminds that they is no dev however small they are that should be not carefully tested 
In any case, thanks again from the great game and great reactivity...
Long time I did not long to be in front of my computer to play ....
Waiting for the linux native version to be able to get rid of XP and a way to participate in the FRA localisation (either fro Book I or only for II)
Cheers and thumbs up

In any case, thanks again from the great game and great reactivity...
Long time I did not long to be in front of my computer to play ....
Waiting for the linux native version to be able to get rid of XP and a way to participate in the FRA localisation (either fro Book I or only for II)
Cheers and thumbs up
Gardez suffisament d'humour pour ne pas perdre l'esprit au nom de la raison.
Ama la realidad que construyes y ni aun la muerte detendra tu paso.
Ama la realidad que construyes y ni aun la muerte detendra tu paso.
Still under the 'alchemy' category.. imbuing armour. If you imbue the same piece of armour for a second or third time, the ingredients are used up, the bonus on the armour remains the same, but the name gets an added suffic of +1
In the case below (done as an illustration of the bug) its "Studded Leather Hauberk +1 +1 +1" with just a +1 armour rating.

-Z-
In the case below (done as an illustration of the bug) its "Studded Leather Hauberk +1 +1 +1" with just a +1 armour rating.

-Z-
As an addendum, imbuin weapons also has a bug.
If you imbue with damage first, you cannot further enhance the weapon by attempting to imbue it again - even with a different recipe. (ie ToHit)
However.. if you imbue it with ToHit first, you can then add a damage enchantment to it as well.

(Damage first.. cant then add ToHit)

(ToHit first.. Damage second)
Attempting ToHit twice will work, but with no additional bonus being given and ingredients used up as if succesful. A higher level enchantment can be overwritten by a lower one. (lower alchemy level on a re-imbue)
However, attempting +Damage imbue a second time (even at a higher level - just returns "This weapon has alrady been imbued this way. Nothing more can be done to it" You can't even upgrade it from +1 to +2 or +3.
-Z-
If you imbue with damage first, you cannot further enhance the weapon by attempting to imbue it again - even with a different recipe. (ie ToHit)
However.. if you imbue it with ToHit first, you can then add a damage enchantment to it as well.

(Damage first.. cant then add ToHit)

(ToHit first.. Damage second)
Attempting ToHit twice will work, but with no additional bonus being given and ingredients used up as if succesful. A higher level enchantment can be overwritten by a lower one. (lower alchemy level on a re-imbue)
However, attempting +Damage imbue a second time (even at a higher level - just returns "This weapon has alrady been imbued this way. Nothing more can be done to it" You can't even upgrade it from +1 to +2 or +3.
-Z-