"What defines the classic RPG is the openness- being able to walk about freely, with seemingly unlimited ways to develop your character, and multiple ways to solve quests.
Modern RPGs are little more than interactive stories: cut scenes linked together with staged fights. You really can’t lose no matter how bad you are at role-playing- just follow the arrows and tap the spacebar to advance the story. But with classic RPGs, you really have to put thought into your character build; you have to fight successfully and explore thoroughly in order to advance through the game.
With Book III, we are looking at what made the first two games successful and build upon those elements. While that seems like an obvious response, the truth is that it’s often difficult for developers to acknowledge this and give current fans “more of what they want” instead of pushing the gameplay in a new direction, looking to acquire a larger audience.
I’ve always said that Eschalon is not intended to be a ground-breaking reinvention of the role-playing genre. On the contrary, we want to make a solid, memorable, and thoroughly enjoyable game built on the established fundamentals of what made those classic RPGs so fun."
There wasn't anything that ever made me dislike your game, it was great enjoyment, and a wonderful value. Not only is the game a great classic RPG, but it is made by a wonderful company; a company where the owner is active with his consumers, and bases his games off of what they like. I just wanted to say that I love what you do. A game developer's success isn't measured by the money they make, but by the satisfaction they give their customers. Keep up the great work. I am so eager to play Book III, but don't rush it
