pick locks vs. bludgeoning weapons?

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Evnissyen
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Re: pick locks vs. bludgeoning weapons?

Post by Evnissyen »

...because it takes up coding time to catalog each and every location and all the seeds...? So... easier to just program it to randomly generate a seed for each 'roughly general' location... this is my guess.

On the other hand... I thought that once you cleared out the loot of a certain place it was gone... so this is all a mystery to me. My best guess, as a non-programmer, is that for some reason your copy didn't toggle the 'switch' that turns a 1 to a 0, for example.

...Or... you didn't take the loot, and when you went back in the chest re-locked and the loot regenerated.

...Just a guess?
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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Kreador Freeaxe
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Re: pick locks vs. bludgeoning weapons?

Post by Kreador Freeaxe »

He's talking about reloading the game to see what different techniques would do, Ev.
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blatherbeard
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Re: pick locks vs. bludgeoning weapons?

Post by blatherbeard »

SpottedShroom wrote:If you're completely nuts, a single rank in Unarmed will let you bash in most doors, chests, etc.
This is actually what i do, and with a "paladin" with a high str, it takes FAR less time to bash a door/chest than one would think. I do almost as much damage with a punch, 1 point in unarmed-over 20 in STR, than i do with my sword which i have over 10 points in swords. Then add in skill books and trainers, whammo, instant bash skill lol(not to mention the "bashing ring i have--+2 to unarmed :lol: )
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So they all went home.---Story knots within blatherbeards Beard.
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