Yeah, I found That when doing this particular bit of grave robbing. I presume these Items are fixed. On a related note to scaling items, I got ancient dragon skin boots (from the grave) and ancient dragon skin gloves (from the retired uncle, forget his name right now) I'm glad that I didn't rob him earlier on! anyway, the armor rating on these items is fairly low (6) as you said and, when equipped reduce my armor rating rather then increase it. Where as dragon skin in the shops is (9) and increases armor accordingly an ancient dragon skin cap (8) which I bought was also fine. Why is this?Farwalker wrote:Here's another one that increases in material quality depending on what level you are when you open it.Randomizer wrote: Western Kessian Basin
Windy Plains Burial Ground
(48,124) open coffin - Random armor, random coif, random boots, femur, skull
I'm not sure if you can get a different kind of armor than studded vest - I'm playing hard core at the moment and for my game it seems to always be a studded vest, chain coif and boots. All three of these increase in quality with the level at which they are found.
(These were lighter/lower grade boots in my game by the way, but at ancient dragon skin they give armor 6 weight 4. To compare, I've seen dragon skin and spun admantium boots in shops with armor 7, weight 5.4 / 5.7 lbs - an ancient dragon skin quality of that kind of boot would likely be armor 8 and a bit heavier than 5.7 lbs.)
Compendium of Locations (MASSIVE SPOILER)
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- Initiate
- Posts: 17
- Joined: July 30th, 2010, 7:29 pm
Re: Compendium of Locations (MASSIVE SPOILER)
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- Captain Magnate
- Posts: 1469
- Joined: December 11th, 2007, 5:51 am
- Location: Wandering the Rift
Re: Compendium of Locations (MASSIVE SPOILER)
Added 4 more hidden locations in the Farrock Caves. It seems that I wasn't perceptive enough in my previous playthroughs. Casting supernova revealed their locations.
Re: Compendium of Locations (MASSIVE SPOILER)
In Eastern Sylphwood Forest, at 42, 145, there is a chest hidden in the trees. I think it's a random drop.
Re: Compendium of Locations (MASSIVE SPOILER)
hello friends,
new poster here, going through my first play-through of the game as a warlock... but I seem to be stuck. I've made it to Level 3 of the Hammerlorne Mine and I can't get passed a locked door. according to a sign right before it, it is the Section 9 Main Entrance.
I've tried googling the solution and still nothing. Is there a key somewhere or should I spend ten minutes trying to blast it open? I've already spent about an hour trying to figure it out. :/
new poster here, going through my first play-through of the game as a warlock... but I seem to be stuck. I've made it to Level 3 of the Hammerlorne Mine and I can't get passed a locked door. according to a sign right before it, it is the Section 9 Main Entrance.
It has a 'excellent Dwarven-steel lock'..Hammerlorne Mine, Level 3
(36,110) door - locked [7]
I've tried googling the solution and still nothing. Is there a key somewhere or should I spend ten minutes trying to blast it open? I've already spent about an hour trying to figure it out. :/
Re: Compendium of Locations (MASSIVE SPOILER)
Here's what I can tell you...hightides wrote:hello friends,
new poster here, going through my first play-through of the game as a warlock... but I seem to be stuck. I've made it to Level 3 of the Hammerlorne Mine and I can't get passed a locked door. according to a sign right before it, it is the Section 9 Main Entrance.It has a 'excellent Dwarven-steel lock'..Hammerlorne Mine, Level 3
(36,110) door - locked [7]
I've tried googling the solution and still nothing. Is there a key somewhere or should I spend ten minutes trying to blast it open? I've already spent about an hour trying to figure it out. :/
SPOILERS!!
There is actually a key on the Main level of Hammerlorne (you're likely going to be forced to kill a bunch of Dwarves to get at it though), which I think is actually called the "Security Key" - however, IIRC, it (surprisingly) doesn't open the door on Level 3 of Hammerlorne that you're trying to get to. (I think I've suggested that it be 'retconned' to open that door, but I don't think it got in to version v1.05...)
So, at this point, you're probably looking at one of three 'brute force' options: 1) a Melt Lock spell, 2) a "high level" Pick Lock attempt, or 3) "blowing" the door using... uh, unconventional means.
