Oblivion
- Sanctus
- Marshall
- Posts: 126
- Joined: August 16th, 2006, 1:37 pm
- Location: Lost between here and there
- Contact:
Oblivion
Its sweeeeeeeet
I got it yesterday and I started playing and so I kinda lot the hour count in front of the monitor
The gfx are amaizing
Wath do you guys think of it?
I got it yesterday and I started playing and so I kinda lot the hour count in front of the monitor
The gfx are amaizing
Wath do you guys think of it?
May the sky never fall on your head
- BasiliskWrangler
- Site Admin
- Posts: 3833
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
Apparently the enemies in the game are scaled according to your level, so as to make sure you'll never be up against impossible odds.
Likewise with loot, if you explore some ancient forgotten dungeon at low level, you'll get low-level loot. So no risking it all for that big payoff, because there'll be no risk nor big pay-off.

I just hope to god that their Fallout 3 doesn't follow the same pattern as Oblivion and Morrowind.
Likewise with loot, if you explore some ancient forgotten dungeon at low level, you'll get low-level loot. So no risking it all for that big payoff, because there'll be no risk nor big pay-off.

I just hope to god that their Fallout 3 doesn't follow the same pattern as Oblivion and Morrowind.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
Right you are and it makes it complete pointless to go dungeon huntingGallifrey wrote:Apparently the enemies in the game are scaled according to your level, so as to make sure you'll never be up against impossible odds.
Likewise with loot, if you explore some ancient forgotten dungeon at low level, you'll get low-level loot. So no risking it all for that big payoff, because there'll be no risk nor big pay-off.
![]()

It's not fun that you even though you have killed everything in a dungeon, as soon as you level up the dungeon is filled again with new loot and enemies

Otherthan that it's quite enjoyable

- BasiliskWrangler
- Site Admin
- Posts: 3833
- Joined: July 6th, 2006, 10:31 am
- Location: The Grid
- Contact:
I refused to buy Oblivion due to my extreme disappointment with Morrowind. The game had a lot going for it, but the open-ended nature had a fatal flaw--there was no reason to do any quests. Your character would grow (and the world would (not) change) exactly the same whether you conquered the world or if you killed a million rats in Seyda Neen. What's the point?
What lost my interest in Morrowind was just that, there was no point to anything. It seems the only reason the player has to play the game is the fact that they bought it, that's the adventure hook.
I got fed up with doing errand quests for people that I really had no interest in doing anything for.
I appreciate the open-ended world, but being a glorified errand-boy in an open world is not exactly fun.
You can have an open world but still have a narrative path that takes you through the game, and things can change around you depending on your actions.
I got fed up with doing errand quests for people that I really had no interest in doing anything for.
I appreciate the open-ended world, but being a glorified errand-boy in an open world is not exactly fun.
You can have an open world but still have a narrative path that takes you through the game, and things can change around you depending on your actions.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
Exactly, I thought Morrwind was heading in this direction, but yes Oblivion is more of a First Person Shooter type game with a few RPG elements.BasiliskWrangler wrote:It does look pretty, but I could probably write a book on all of Oblivion's flaws as an RPG. Just think of it as a "medieval Doom with some RPG elements" and it can actually be fun.
Its getting Rave reviews and selling by the tons due to it being easy to get into and having grate graphics. I played it for about 15 hours and then become quite bored.....
My time with Morrowind was essentially all errand quests. In order to follow the main quest line, you end up having to do all these side-quests for guilds in order to improve your character to the point where you can do the main quests. It was such a ridiculously constructed game.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
I put about, 10-15 hours into it... Decided that it'd be too much a waste of time to play more.
Were the quests and story more interesting, or were the gameplay better, I'd have stuck with it. But as it stands, I really see no redeeming qualities present.
Were the quests and story more interesting, or were the gameplay better, I'd have stuck with it. But as it stands, I really see no redeeming qualities present.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!