Can someone point me to the impact/value of assigning more skill points to weapons beyond 10? I've seen mention of maxing out at 32 for weapons and 44 for shields, but am not sure what the bang for the buck is. Sorry if there's an obvious place, but I haven't found it in casual looking. I seem to recall alchemy being laid out somewhere, and the spell casting levels are fairly straightforward, but any help on the other skills (especially weapons) would be helpful.
Thanks
Weapon skill levels
- Kreador Freeaxe
- Major General
- Posts: 2446
- Joined: April 26th, 2008, 3:44 pm
Re: Weapon skill levels
"Maxing out" at 32 means that the weapon Feat refreshes in the fewest turns at that point (from 50 or so at 10 to 5 turns at level 32). However, every level in a weapon skill also benefits your to hit and damage when not using the Feat.
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.