Exactly. Here, it comes down to, instead of "moral judgment made upon you by the game itself", a much more realistic situation of how NPC's in the game view you, based largely on the sorts of stories they've heard about you.Rowanas wrote:Reputation is always a better way to go. You can see that it's becoming a much used concept in gaming today, more and more games are discarding DnD alignments for flowing, natural feeling systems.
It's also more the case that we're abandoning classes as well, allowing players to create whatever type and shape of character they want to. I like it, because I can't stand class/alignment. In Eschalon alignment doesn't make too much difference, you're not forced to play the way you pick at the start.
(And like you, I've never much liked "alignment" categories much, either, not just because they're so often incorrect and misleading but also, if the character is well-written, subject to change -- especially, of course your own character)