
For book II
- Some kind of fletching skill. It might unbalance things (haven't played a ranged build yet), but making simple arrows isn't that hard (for a proffessional ranger).
- Shield bonus vs ranged, if it isn't already there. As it is now, I'm not sure how much useful a shield is other than being another piece of armor.
Interestingly, in melee, shields were used in a way much like the Dodge skill works. I.e, not block head on, but lead the attacker's weapon away with the shield, which could open up for a counter attack. Then again, you'd do the same with a sword parry. This is all simplified of course, but so are RPG rules. Actually, it'd be interesting if all weapons could lead to a counter attack... a sword could deal less damage than an axe, but have a higher chance of leading to a counter attack (i.e giving a bonus ToHit on the next attack, as it is now) and the axe = more dmg, less chance of counter attack.