Randomizer wrote:Training is usually more useful. You lose the quest, but if you come back much later and steal from him, then you have some small satisfaction and experience.
Yeah, I'm almost thinking I'm just going to dedicate one of my save slots and name it "Beat Zeblin's Face In", then go about my business with his training on my cannon file.
I guess I could also come back and kill him after I've got all his training too. It's not like I NEED him to be alive after that. But then, that makes me a bad guy for using him. Ah, decisions... :/
Lord_P wrote:I say spare Zeblin. Training is always more important than 2000 experience in my opinion.
Also killing him (or even reaching him) is very difficult if you're not specialized in lockpicking and skullduggery/have high perception or Spot Hidden. It should give more exp.
I agree. I'm already over level 20 so it didn't take me a lot of effort to get there. But you're completely right; It was really annoying and not worth the time just to get 2k XP.
I would have kind of liked for him to cry out like a dog and beg for his life once he was at 20%. It's always nice to find out the bad guys are really just cowards when someone comes along who is strong enough to put them in their place.