OOPS!! Interface and Cartography discussion....
About the interface.. I have to say that i don't really like it. It seems that you're intentionally trying to cover as much of the gaming space as possible. All those wide borders around the screen, especially at the top. Huge spaces around the hp/mana bars. And where it says Next(lvl): 2000, why isn't it like the hp/mana , being XP - 500/2000? (just a small example)
So in short I'd prefer a much more compact interface and more visible gaming area.
So in short I'd prefer a much more compact interface and more visible gaming area.
- BasiliskWrangler
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The interface has shrunk a bit since the last round of screenshots. Specifically, we've trimmed away the unused top and left framing. Here's an exclusive forum-only screenshot of the updated GUI.
Yes, the interface is still undergoing changes and will probably continue to change all the up until the release. Features get cut out, other features get added....the current interface has undergone about 6 major design shifts since we started because of different items getting added and removed.
We will continue to experiment with it.
ZAP!! Screenshot removed. New screenshot with updated GUI coming soon.
Yes, the interface is still undergoing changes and will probably continue to change all the up until the release. Features get cut out, other features get added....the current interface has undergone about 6 major design shifts since we started because of different items getting added and removed.
We will continue to experiment with it.
ZAP!! Screenshot removed. New screenshot with updated GUI coming soon.
Last edited by BasiliskWrangler on August 30th, 2006, 7:33 pm, edited 3 times in total.
- BasiliskWrangler
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Yes, that "to" has already been changed to "too". I just caught that. {edit} Screenshot updated, 7th revision GUI, ver 2.
Last edited by BasiliskWrangler on August 22nd, 2006, 11:31 am, edited 2 times in total.
Since we're analysing the interface.....
The way the top right icon bar juts into the main screen is a bit on the intrusive side. Could the icons perhaps be made smaller to the left edge of that bar lines up with the rest of the left edge, creating a tidier, less intrusive look?
Or could the icons be double-rowed, perhaps at the expense of the Experience meter; I'm not sure I see the reason to have your experience points being on the main game screen; you could just check the character sheet if you want that information.
Is the size of the text window at the bottom of the screen adjustable? In other words, could a player shrink and expand it to include only a few lines of text, or as many as they like? Nine lines seems a lot, unless there is constant feedback being given throughout the game.
The way the top right icon bar juts into the main screen is a bit on the intrusive side. Could the icons perhaps be made smaller to the left edge of that bar lines up with the rest of the left edge, creating a tidier, less intrusive look?
Or could the icons be double-rowed, perhaps at the expense of the Experience meter; I'm not sure I see the reason to have your experience points being on the main game screen; you could just check the character sheet if you want that information.
Is the size of the text window at the bottom of the screen adjustable? In other words, could a player shrink and expand it to include only a few lines of text, or as many as they like? Nine lines seems a lot, unless there is constant feedback being given throughout the game.
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
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I, too, would find the jutted out section a bit annoying after a while. A double row would be better, if at all possible.Gallifrey wrote:Since we're analysing the interface.....
The way the top right icon bar juts into the main screen is a bit on the intrusive side. Could the icons perhaps be made smaller to the left edge of that bar lines up with the rest of the left edge, creating a tidier, less intrusive look?
Is the size of the text window at the bottom of the screen adjustable? In other words, could a player shrink and expand it to include only a few lines of text, or as many as they like? Nine lines seems a lot, unless there is constant feedback being given throughout the game.
As for the text window. I like the size you have it. Perhaps, the size or number of lines showing could be changed by each user in a preference file before starting the game?
Sometimes the dragon wins...
Help save the earth. It's the only planet with CHOCOLATE!
Help save the earth. It's the only planet with CHOCOLATE!
- BasiliskWrangler
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Don't worry about spelling and/or grammatical errors (if there are any). 13+ years of proofreading and writing speeches will take care of that .BasiliskWrangler wrote:Yes, that "to" has already been changed to "too". I just caught that. {edit} Screenshot updated, 7th revision GUI, ver 2.
Mark Deaton
A fine thing to have said on the forums for a fantasy role-playing computer game!blade wrote:There is no greater harm than that of time wasted.
Looking forward to the next interface screenshots!
There are worlds out there where the sky is burning. And the sea's asleep and the rivers dream … People made of smoke and cities made of song … Somewhere there's danger, somewhere there's injustice, somewhere else the tea's getting cold!
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