Character Unique Enemies

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RPGamer
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Character Unique Enemies

Post by RPGamer »

This would probably be fairly hard to implement, but, to balance a min-maxing issue, and allow follow-up playthroughs to be more unique, I think it would be interesting to have enemies that change according to the stats of your character. Sort of like... a doppleganger I guess. Enemies specifically designed to challenge the character you are playing, with skills and attributes that change to be more effective against the player's character. Such as... a Mage character would have a doppleganger with a high magic/elemental resistence and would have abilities to use against the mage that perhaps.. hinder the character's magic use. Or a warrior would face something with a regenerating health and a moderately high armor rating. A peircing character would be up against something that could perhaps... teleport? and have a high armor/to-hit rating to balance the dex bonus to both of those. A ranger would perhaps be up against something with a high armor/to-hit rating with a lot of ranged attacks. And I am not necessarily saying that the 'dopplegangers' would be based off of the class, that would be too easy to get around. I am saying that these would be used to balance the skills and attributes that players have put into their characters. Because, as it's going, the characters can be so darn powerful that they no longer have the fear of dying. But enemies like this would provide the chance for challenge and thought.
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Kreador Freeaxe
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Re: Character Unique Enemies

Post by Kreador Freeaxe »

Another possibility would be if BW has the opportunity to implement the class-specific areas and side-quests that he didn't have time for in Book II. That would allow for a certain level of individual challenge based on the type of character you've chosen to play (and add replay ability, as many of us would HAVE to go back with each possible class).
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RPGamer
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Re: Character Unique Enemies

Post by RPGamer »

Well, in a way, he sorta did with the area in Fathamurk. Take the path of greatest resistance.
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Lord_P
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Re: Character Unique Enemies

Post by Lord_P »

RPGamer wrote:Well, in a way, he sorta did with the area in Fathamurk. Take the path of greatest resistance.
Only that the poison path was just too easy to cure. Max lvl cure poisonsx2, solves everything.
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