BasiliskWrangler wrote:DTravel wrote:Completely unbalanced.
If you can elaborate on this, we'd love to try to make the game more enjoyable for you. From your other comments, it looks like you are finding the game too hard. However, a few others are finding it too easy, but most have told us it's just about right.
This is about the best case scenario for an RPG, because everyone plays their characters differently and everyone is going to have a different opinion on the game's difficulty.
I mentioned elsewhere that 80% of the player's hits do no damage. With no manual I have no way of knowing why that is or how (or even
if) I can do anything about it. That's probably the single biggest problem I've run in to as it renders what little skill improvement the player can do irrelevant.
Next is probably insufficient ability to raise skills. With gold so tight that I can't even maintain a full quiver of arrows let alone buy better equipment, putting trainers who require hundreds of gold to raise a skill one point is effectively the same as no trainers. So the player is forced to rely solely on what he can improve via levelling up, which doesn't do nearly enough there.
Third, just because a character would lose against a Thug at level 2 and you think should be able to fight one at level 5 does not automatically mean he can fight three or four at once at level 5. Monsters rise in power
and in numbers faster than the character does. At only level 5 I had run out of places I could go. I had cleared out all the monsters I could fight and then couldn't go anywhere else because the monsters everywhere else were too powerful to fight and all moved as fast as I did, so running away did no good.
Mostly, I just don't find "die, reload, die, reload, die, reload, die, reload, oh so that's how I open that door, save, die, reload, die, reload, die, reload, die, reload, die, reload, finally made it to this room, save, die, reload, die, reload, die, reload, die, reload, etc. etc. etc." to be fun. Even back in the days of TSR-80s and Apple IIs it was no fun and I have less tolerance for it now than I did back then.
If you want to channel the players thru a storyline, that's fine. But you have to be very careful to balance what they are going to be able to do against where you are allowing them to go. I don't see that in this game.
From a coding POV, this is great work. The music is good, the graphics are wonderful, the game engine appears to be solid and working well. But there is just no game play balance.