I'm curious what the size of your mana pool is at the moment. I would also like to say that you're probably spending a great deal of mana buffing yourself for meele combat. That's all well and good, but it's not what I want to do with my character.Loriac wrote:Perhaps to address the OP's concerns re: mana efficiency, it strikes me that this game probably isn't balanced for a 'pure' caster if by a pure caster you play the character so he doesn't use weapons, doesn't use armor, and doesn't use skills apart from magic.
Because, if it was balanced for this type of character, it would be completely unbalanced for any character that made full use of their abilities as a mage in this game.
E.g. I play a mage character in this game who uses both elemental and divine magic. However, he also uses heavy armor (I don't subscribe to the wizards are old men in robes viewpoint; I see my character as a battlemage who uses swords and magic together), and swords, and bows. Whilst (at say 10th level) the magic skills are around 20, the sword and bow skills are at 10 or so, and the support skills are where they need to be. Meanwhile, perception is 30 and meditation is 8, i.e. he recharges mana at 1/3. This character can either buff and fight, or use arrows, or throw spells around. If only throwing spells around allowed me to defeat any encounter, then this character would be completely unbalanced. As it is, he uses all his skills together to defeat enemies without too much trouble.
Possibly a way to get a 'pure' mage would be to have usage restrictions of some kind in game, so that to access the most powerful spells required you to wear no armor (heavy or light) and to have nothing in either hand (along with a time requirement to swap items or armor in and out). I don't know if this is possible in this game's engine, and to be completely honest its not particularly desirable to me. However, I don't see any other way to accommodate the OP's desire to play a pure 'glass cannon' mage with the reality of the game that doesn't penalise armor or weapons usage for characters.
My guess, and this may or may not be true, is that you have a mana pool that is significantly smaller than the one my current character has. It's probably good enough to buff, cast some heals, and maybe throw a nuke or two. But it would be insufficient to mow down multiple high level creatures with direct damage nukes alone since the character I'm currently playing can rarely take down a single minotaur with all of his available mana (136 points). Assuming that your mana pool is 3/4s or 1/2 this size, I doubt that increasing the mana efficiency of high level nukes would affect your character at all, since he would be unable to rely on them to finish entire encounters. It may provide yet another option to what should be a versatile character build, but it would hardly allow a character who has split their points between warrior and caster traits to slip into the role of a pure nuking mage.
So no, I don't think the game is balanced for a proper glass cannon mage, but I think it should be, and I don't think that it would take much to do it. Leave the spells that are there in place, but make some of the higher level ones more efficient.
Jazzepi