elkston wrote:AUDAN wrote:
And the game is encouraging all-round build i.e. it's better to have diffrent skills and approaches
So very specialized character is not good choice IMHO

On the contrary, I feel that the modest number of skill points available coupled with the limited number of level-ups you receive in an "average" game heavily encourages specialization.
Yes but you talking in a mathematical aspect in some power-build context. And I'm talking in roleplay aspect - it is more fun and it is more interesting and diverting gameplay expirience with more variety of skills and approaches in the game.
I play with Bludgeonings and with Bows and with plently Divination spells and with some pretty Elemental spells. I have well developed Heavy Armor and Divination, but I use to put some points here and there and that didn't ruin my character at all
So afterall maybe it's a Eschalon's merit, because of the nice and balanced system I guess
I didn't have nothing againts specialized character though

I personally prefer the strongly specialized class-build in the RPGs (especiallly in the RPGs with Party gameplay), but particularly in "Eschalon: Book I" the game drives me in the all-around direction
As far as the topic "Ranger vs. Fighter" I don't see a reason not to use Bows at all or intentionally to avoid melee confrontation.
Bows can be developed with 5 points at Trainer, 2 points with Book, and even more points with Items. I personaly had 11 points in Bows without spending even 1 point of my skill points (neither in level-ups nor in character creation). And 11 is quite enough for the purpose of secondary Battle Skill. Even more - I finish the game with 12 points Bludgeoning and that was my main weapon basis. But thats I'm talking about all-round build I have many buffs which complements my character
I just can't see the need to build narrow and partial character. And I'm talking only for "Eschalon: Book I", not in general.