Dehydration stops processing but I guess the counter doesn't actually stop when eating from the clam chowder pot.
This turns into an unpleasant surprise if a player was dehydrated when they started eating, and then clicked like crazy to fill up on all that yummy goodness... When they walk away and the dehydration finally triggers one last time it can be a doozy. I got hit for 50 damage.
SpottedShroom wrote:My favorite exploit so far is using Supernova in the Wizardtorium to flip all the "Improve Thy Self" switches.
That's OP!
Thanks for pointing that out again Ssschah - I hadn't even noticed (or fully comprehended) Spotted Shroom's post earlier because of the hundreds of posts I was viewing every day.
That's awesome, exploitive, evil, and hilarious Spotted Shroom. Congratulations for figuring that one out.
Way cool!
Took me a while to get into this place, my spell capabilities are really low. I managed this a different way, using Powder Kegs.
Spotted Shroom's approach is better, he should be able to take one of the chests and still flip the four improve switches.
Going back to secret areas, I think I still haven't discovered the second one in Ormentor (#15). I found the chest (#14). The illusionary walls in the maze don't count as a secret area, I think (I'm revisiting the region and have forgotten if they do). Could anyone supply description and/or coordinates of the 2nd Ormentor secret area? That would make the last one for me! Many thanks in advance.
helivoy wrote:Going back to secret areas, I think I still haven't discovered the second one in Ormentor (#15). I found the chest (#14). The illusionary walls in the maze don't count as a secret area, I think (I'm revisiting the region and have forgotten if they do). Could anyone supply description and/or coordinates of the 2nd Ormentor secret area? That would make the last one for me! Many thanks in advance.
Go west once you are through an illusionary wall until you get a message.
Camping, respawning creatures abd change zone. Best used in very open areas. This may be conssidered an exploit for fast and easy xp.
For instance, in the goblin camp, if you rest you can spawn 3-4 goblins, who are tough to beat at early levels, unless you play with a ranged char (wiz/ranger). Kill one, change zone and rest. Kill one, change zone and rest. 400xp per kill and you repeat this until you get tired or bored.
IMO creatures should be able to pursue you thru zones, bit unrealistic that they won't follow you if you change zones.
Or make 11 pack of 1 pearl each, then you are probably sure to use the exploit. But well as there's some easy exploits for infinite gold, not sure it worth the hassle if you want exploit!
The Rockhammer Mine exploit didn't work for me, not that I tried but I talked later to the guy and never got again the option.
I hope you guys won't kill me, because this bug can give you infinite money.
Which might have ruined my game, so I'm using it only once.
Here it is you slackers:
When you kill the scorpions at rock hammer mine, you can get the 300gols from the dwarf there(forgot his name) every time you start the dialogue.