Marketing and Promotion

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Saxon1974
Officer [Platinum Rank]
Officer [Platinum Rank]
Posts: 668
Joined: August 24th, 2006, 10:42 pm

Post by Saxon1974 »

BasiliskWrangler wrote:I am hopeful that upcoming reviews in European magazines will widen exposure there. PC Format magazine (UK) is doing a review, as well as 3 other game magazines in Italy, Sweden, and Germany.

I am going to keep hounding PC Gamer until they say yes or just block my email address.
Dam Computer Gaming World! They used to be a game that had lots of RPG content, but not anymore. I pretty find find the mag useless anymore.

I think either PC Gamer or Games for windows (THe now stupid new name of Computer Gaming world) had a short review of the Ultima 6 remake. Even something small like that would up sales I would think.
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chamr
Fellowcraft Apprentice
Posts: 45
Joined: November 20th, 2007, 12:24 am

Post by chamr »

Brother None wrote:No, that's about typical for QTT, and there's no point in registering to set them straight.
Thanks for saving me the time. :)

Hey Thom,
You may already know this, but here's a list of sites that have reviewed Depths of Peril. If they'll review that quality indie, I'd think they'd review yours as well:

Games32
The Watch, of course
Gamersnode
Gaming's Edge
Rampant Coyote
Game Tunnel
Jolt
Generation Gamerz
Out of Eight
Grrlgamer

Several more did at least previews:

TechDomain
GameZone
Hooked Gamers
RPG Codex
YouGamers
Gamebanshee
RPGVault
vid
Senior Steward
Posts: 94
Joined: November 19th, 2007, 4:09 pm

Post by vid »

ah, i saw your changes on the main page, much better direction to the demo!

another suggestion: the "basiliks games"-logo ontop of the forums should point to your homepage instead of the forums? (maybe split it), because if users find their way into here first, its a little bit complicated to get to the "buy"-page.
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GSV3MiaC
Senior Council Member
Posts: 248
Joined: June 14th, 2007, 2:57 pm

Post by GSV3MiaC »

I still think the demo is too short to get people properly hooked. I guess we could find out for sure with stats on how many downloaded the game and what %age went on to pay (maybe Spiderweb would share their answers). If it was my game I'd probably throw in the Crypt and part of the the Salt Coast (so you could at least get cartography training).

There really ought to be more areas in the demo that you can't do because you don't have the high enough level, or because you can't get the door open (not having yet got the answer, key whatever), rather than just the 'you can't go there because you haven't paid'. Plus some stuff you find for which there is no explanation yet .. frustrate people into buying it. 8>.

Which reminds me, there probably ought be at least one area in the game world which actually IS impossible (not set up that way like the vaults) .. two or three uber-mosters (dragons, spell casters with 600 HP, whatever), just to keep people amused longer. Not on the main quest line obviously. (If the Oubliette and the sink hole were supposed to be those, they were too easy).
nonameform
Apprentice
Posts: 26
Joined: November 20th, 2007, 2:48 pm

Post by nonameform »

I've already played for about 19 hours, but I know there are still many things to do (I haven't even been to UR). A demo version was too short. At least make it possible to finish the flesh rot guy quest. When he gives you a quest, that's when you get hooked and that's when someone might decide to pay or not for the full version. I had to download full game for free and play it for a couple of hours. Only after that I made a decision to pay for a copy.

Please, make demo a bit longer (one or two side quest), when you'll be updating it.
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