Okay, just wanted to give some "inside news" to you forum people- stuff that really isn't front-page worthy...
- The CD are in! Unfortunately, the mail envelopes aren't. They were backordered and are supposed to be in on Monday. If all goes well the first shipment of CDs will be shipping out by Wednesday of next week.
- The Mac beta testing is going well, but we found a bug in the Mac OpenGL driver. We are waiting on a compiler update promised this week to fix it, but the testers are still able to play in windowed mode for now. I anticipate no delay on the Mac version, and I will announce the release date next week.
- Many people say we need a longer demo. Do you people think we should add the Salted Coast to the demo, or the Family Crypt to the demo (or both). We will release an updated Windows demo along with the Mac demo, which of course is being released along with the Mac full version. The Linux demo, which will also serve as an open beta test, will be right after that.
-BasiliskWrangler-
News from inside the Lair, Volume 1
- BasiliskWrangler
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Re: News from inside the Lair, Volume 1
My experience with the demo vs. the full game was that the game picked up a lot once you got to Blackwater. The plot became much more interesting, and I wanted to see how the story unfolded. Until that point, the game is fun, particularly the exploration, but you kind of think plot, meh...BasiliskWrangler wrote: - Many people say we need a longer demo. Do you people think we should add the Salted Coast to the demo, or the Family Crypt to the demo (or both). We will release an updated Windows demo along with the Mac demo, which of course is being released along with the Mac full version. The Linux demo, which will also serve as an open beta test, will be right after that.
-BasiliskWrangler-
For a future release, I guess that means that maybe you need two spikes (at least) in the storyline, with one of the spikes happening during the demo. This may help draw people in.
To answer your question directly, I would suggest allowing both the salt coast and the crypt into the demo. The salt coast, afaik, has 2 side-quests, one of which is quite interesting (i.e. not the one that gives you access to a certain type of training) because it makes the characters in the world seem a bit less 2-dimensional. However, the salt coast doesn't really have all that much stuff in it, and if you just add that zone I think people may get the wrong idea about the overall game content. The crypt on the other hand is quite contained and atmospheric, but it doesn't really advance the plot - once you pick up your amulet, you're not really any further on than you were before because your second sealed note already tells you what to do with the amulet.
So adding both is more likely to get people into the game just by virtue of the fact that they will have spent about 4-5 hours playing the game by that point.
Anyhow, thats my 2 cents, take it or leave it

SPOILERS
Agree with Loriac in that both Salt Coast and Crypt would be ideal.
Being able to finish the shipwrecked sailor's quest is a good idea so that the player gets a taste of trainable skills and the impact one's actions can have in the world, eg if you sell the sextant you can't get Cartography training (my daughter found this one out the hard way!)
The Crypt is important because it introduces some new elements like disease and new monsters and the atmosphere is perfect. It also advances the main quest without giving too much away and it also gives the player a few new side quests that they cannot complete without buying the game!
My 02
Agree with Loriac in that both Salt Coast and Crypt would be ideal.
Being able to finish the shipwrecked sailor's quest is a good idea so that the player gets a taste of trainable skills and the impact one's actions can have in the world, eg if you sell the sextant you can't get Cartography training (my daughter found this one out the hard way!)
The Crypt is important because it introduces some new elements like disease and new monsters and the atmosphere is perfect. It also advances the main quest without giving too much away and it also gives the player a few new side quests that they cannot complete without buying the game!
My 02
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- Apprentice
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