Unusable pentagrams
Unusable pentagrams
There are a few pentagrams in the game which transport you to other places - for example in the witch's lair.
However there are some which seem to have no function:
- north of Rockhammer
- northwest of Macross point (+ shaped)
- underground in a sealed room in Moonrise dungeon
What was the idea behind these ? It seems odd just to have them for decoration. Were they planned to be used ? Are they there for expansion packs ?
However there are some which seem to have no function:
- north of Rockhammer
- northwest of Macross point (+ shaped)
- underground in a sealed room in Moonrise dungeon
What was the idea behind these ? It seems odd just to have them for decoration. Were they planned to be used ? Are they there for expansion packs ?
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Re: Unusable pentagrams
The first two are decorative. The one near Omentor is supposed to contribute to that dungeon's creepy external appearance, I think. The one in Rockhammer BW has specifically said is for expansion/mod use. The third one does do something, but you may not want to find out what it is. Let me know if you want a spoiler.salsaman wrote:There are a few pentagrams in the game which transport you to other places - for example in the witch's lair.
However there are some which seem to have no function:
- north of Rockhammer
- northwest of Macross point (+ shaped)
- underground in a sealed room in Moonrise dungeon
What was the idea behind these ? It seems odd just to have them for decoration. Were they planned to be used ? Are they there for expansion packs ?
Re: Unusable pentagrams
Thankyou for the explanation.
I have played through the game, so a spoiler would be fine.
I have played through the game, so a spoiler would be fine.
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Re: Unusable pentagrams
salsaman wrote:I have played through the game, so a spoiler would be fine.
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Re: Unusable pentagrams
There's another one behind a destroyable fence in a secret area in the rockhammer region. It's got two levers, but i've never managed to flick the one on the right. It's got a letter S written on it, apparently, but it means nothing to me.
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Re: Unusable pentagrams
Morgan Terror wrote:There's another one behind a destroyable fence in a secret area in the rockhammer region. It's got two levers, but i've never managed to flick the one on the right. It's got a letter S written on it, apparently, but it means nothing to me.
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My modifications for Eschalon Book II: Port Kuudad Tower - Now Open, Treasure Of The Orakur
All previous versions avaliable here
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Re: Unusable pentagrams
raverdave2k wrote:
Re: Unusable pentagrams
This should be considered a 'bug' though, yes?SpottedShroom wrote:raverdave2k wrote:
I'm personally not comfortable with Supernova spell (or power kegs) being "exploitable" that way...
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Re: Unusable pentagrams
Good point. I had a bug open for the Wizardtorium already, but it should be generalized to include this. Probably the right fix is to process the scripts for switches one at a time, even if more than one is switched in a single turn. In other words, right now the order is "flip switch 1; flip switch 2; process script 1; process script 2". It should be "flip switch 1; process script 1; flip switch 2; process script 2" - except that in this case the second flip will fail as a result of the first script.IJBall wrote: This should be considered a 'bug' though, yes?
I'm personally not comfortable with Supernova spell (or power kegs) being "exploitable" that way... :oops:
Re: Unusable pentagrams
I tried a powder keg, placed equidistant to each lever. Only one switch worked.
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Re: Unusable pentagrams
I tried that too, multiple attempts some with more than one powder keg. There doesn't seem to be a way to trigger both levers using powder keg explosions.
Never tried supernova though.
Never tried supernova though.