Heck, if it went to €15 I'd be in!

Sorry PM.Prismatic Maelstrom wrote:I got fed up with waiting for a response from Basilisk Games so I went ahead and obtained the soundtrack from the game files. I will make a donation when the next game is announced.
I had no idea how well Book III would sell. I had hoped it would exceed the previous games, and maybe shatter my sales estimates, which would have made it worth my time to seek out soundtrack rights and additional goodies (wall poster map, deluxe limited-edition trilogy box set, etc.) This didn't happen, and so if Basilisk Games is to survive to make more games, I must focus 100% on the next product right now.Prismatic Maelstrom wrote:So why did you mention the possibility in the first place? Don't think I'll even bother asking you about that limited edition wall poster now, why get disappointed again...BasiliskWrangler wrote:I'd have to contact each original composer and seek out a distribution deal with them, which isn't worth my time even if I sell a few hundred copies.
Cool.BasiliskWrangler wrote:The one thing I do promise, 100% for sure, is a deluxe Trilogy download edition. It will be all three games on all three platforms, high-res map of the world, and a soundtrack pieced together from tracks (all three games) that I can get approval on distributing. It will be a big, fat digital download and will likely be out in time for the holidays this year.
Looking forward to that! Any chance the Deluxe edition will contain any new content, like Ash Island or other locations?BasiliskWrangler wrote:I had no idea how well Book III would sell. I had hoped it would exceed the previous games, and maybe shatter my sales estimates, which would have made it worth my time to seek out soundtrack rights and additional goodies (wall poster map, deluxe limited-edition trilogy box set, etc.) This didn't happen, and so if Basilisk Games is to survive to make more games, I must focus 100% on the next product right now.Prismatic Maelstrom wrote:So why did you mention the possibility in the first place? Don't think I'll even bother asking you about that limited edition wall poster now, why get disappointed again...BasiliskWrangler wrote:I'd have to contact each original composer and seek out a distribution deal with them, which isn't worth my time even if I sell a few hundred copies.
The one thing I do promise, 100% for sure, is a deluxe Trilogy download edition. It will be all three games on all three platforms, high-res map of the world, and a soundtrack pieced together from tracks (all three games) that I can get approval on distributing. It will be a big, fat digital download and will likely be out in time for the holidays this year.
Correct, sort of. The add-on was dependent on the success of Book III as well. I will certainly fix any game-crashing bug that comes along, but it's more and more unlikely that any significant update to Book III will happen.Prismatic Maelstrom wrote:So to confirm, there was going to be an add-on for Book III but all focus is now on the next game? No more patches unless something drastic comes up?
I'm a windows user and this is something I would definitely be interested in, though I'd imagine would need a few more than just little old me to be worth while.BasiliskWrangler wrote:This would only be for a few trusted people to work with- but that's the problem- most of the modding people don't use Windows and it's a lot of work to compile the game for multiple platforms. The experimental branch could eventually see an "official" release if it becomes stable enough.
Your welcome to include any of my Book I and II stuff if you want, I still need to take the time to sit down with my thinking cap on and start planning something for Book III though.BasiliskWrangler wrote:As MyGameCompany mentioned: if there are some good fan-made mods ready by the end of summer, I'd be happy to look into officially integrating them into the Trilogy package.
We'd been talking in another thread about how there's probably nothing stopping us from implementing something which would patch the main datapak file itself, which could make mod support implementation something which wouldn't even been necessary. I hadn't actually taken the time to dig into it yet, but it's certainly a possibility. In re: modders not using Windows, I do have to admit that even though I'm on Linux, I've mostly been using the Windows version via Wine, since my main desktop suffers from some weird audio bugs on the Linux version. It might not be too onerous to just do that in general.BasiliskWrangler wrote:For modders: I am okay with the possibility of doing an "experimental branch" where I make a Windows-based version with new modding abilities. This would only be for a few trusted people to work with- but that's the problem- most of the modding people don't use Windows and it's a lot of work to compile the game for multiple platforms. The experimental branch could eventually see an "official" release if it becomes stable enough.
I think the odds are probably against this, but it can't hurt to ask...BasiliskWrangler wrote: For modders: I am okay with the possibility of doing an "experimental branch" where I make a Windows-based version with new modding abilities. This would only be for a few trusted people to work with- but that's the problem- most of the modding people don't use Windows and it's a lot of work to compile the game for multiple platforms. The experimental branch could eventually see an "official" release if it becomes stable enough.
Ummm... You'll probably need to cast that at a higher spell level.The One wrote:Thomas Riegsecker, I command you to give Elliot Kendall the engine source code for Book III.
This is not an impossibility, but it can't happen right now. Ask me again in a year.SpottedShroom wrote:I think the odds are probably against this, but it can't hurt to ask...
Is there any chance you'd consider releasing the engine source code for Book III? Xolotl and/or I could certainly add mod support ourselves. You wouldn't be losing any sales from it, since anyone who wanted to use new engine builds would still need to have the non-free data files. If you're not planning on doing anything more with the Eschalon engine, I don't see that there would be much downside for you.