The Sanctum: Mod for powerful wizards
Re: Book III mod: The Sanctum
Hmmm, I tried adding the mod files to the map folder in my game file. And when I get above Alundar's camp to head north, the game just up and quits. Did I load it incorrectly into the wrong folder? OR? Am I not allowed to use a pre-existing character and have to start all the way form scratch again?
And i just became promoted to steward... what does that mean? I am NOT able to manage myself let alone others!!!! And though my little icon I drew is of a sailing/flying boat I am pretty certain I am not on this ship of BG's!! I THINK I am sitting here in my room and I do not feel the comforting rocking of the waves!! So what does the duties of a steward mean here???
And i just became promoted to steward... what does that mean? I am NOT able to manage myself let alone others!!!! And though my little icon I drew is of a sailing/flying boat I am pretty certain I am not on this ship of BG's!! I THINK I am sitting here in my room and I do not feel the comforting rocking of the waves!! So what does the duties of a steward mean here???
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Book III mod: The Sanctum
As per the install instructions, copy the "mod" folder into the same place as your Book III datapak file. Do not copy the files into your saved game slot.lilwoofer wrote:Hmmm, I tried adding the mod files to the map folder in my game file. And when I get above Alundar's camp to head north, the game just up and quits. Did I load it incorrectly into the wrong folder? OR? Am I not allowed to use a pre-existing character and have to start all the way form scratch again?
Re: Book III mod: The Sanctum
I DID do that! But last night I realized my mistake of not deleting the same files in my character's file. And yes, now it works correctly. Sorry to grate your nerves so much SpottedShrrom. Some of us can only learn via trial and error, more errors than trials it would seem.SpottedShroom wrote:As per the install instructions, copy the "mod" folder into the same place as your Book III datapak file. Do not copy the files into your saved game slot.
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
Re: Book III mod: The Sanctum
First off, that levers tier was not cool!!! There should have been a better way to create the maze so the math would work but the bottom center door leading to the center section never opens with any levers. Not a good "puzzle" in my opinion.
Was there a plaque to be acquired???but did not note any plaque to be had...
[/Spoiler]
And cannot fathom this one. Am wondering what you mean by the goal not being a pentagram any more as all 81 squares are, unless I have an earlier version... I guess when you have 34 different starting points it certainly is hard to navigate!!! I have a few steps taken to see where each leads but dang if I am not totally lost and stuck in the middle of nowhere!!!! I have already used 12 sheets of graph paper!!! I will fight my hardest to get this one but geez, Spotted, you were not kidding when you said this was a hard dungeon to master.
Thanks for the great mod!
AKA "See remotely." That's the intended solution, but the plaque (and now the room title) are supposed to give a hint as to how to know that's the intended solution. Maybe it's still too obscure.[/quote]Puzzle 5# - Used Supernova in the right corner. Didn't get the plaque.
Was there a plaque to be acquired???but did not note any plaque to be had...
Ditto here PrismaticPuzzle 9# - Took the damage from the trap. Took forever with the locked door. Took forever getting to the other side.
[/Spoiler]
And cannot fathom this one. Am wondering what you mean by the goal not being a pentagram any more as all 81 squares are, unless I have an earlier version... I guess when you have 34 different starting points it certainly is hard to navigate!!! I have a few steps taken to see where each leads but dang if I am not totally lost and stuck in the middle of nowhere!!!! I have already used 12 sheets of graph paper!!! I will fight my hardest to get this one but geez, Spotted, you were not kidding when you said this was a hard dungeon to master.
Thanks for the great mod!
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Book III mod: The Sanctum
You're welcome. I had a lot of fun thinking up things to do with the engine that hadn't been done already.Thanks for the great mod!
Re: Book III mod: The Sanctum
I will update after I figure the pentagrams out. I like being frustrated, then taking a breather then coming back with fresh faith... only to do it all over again!!!!
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
Re: Book III mod: The Sanctum
Okay, I got through the "Bull"ies and THAT was hard but right after i simultaneously compressed them, I received a message that I failed... And THEN when I got into the machinery room, I was flummoxed. Was I supposed to destroy the machina.... Just had a new thought, maybe I should not have put my gems in the pedestals and then let the other two fry and leave ME with my 2 gems all to my strong self... But seriously, I need help.I want to try again but... more errors on my part. I did get through the pentagrams, just plowed on through with a hit or miss solution - though I did try to graph out each square's next teleport site. After I got the final screen, I went back to see what I might have missed in the previous rooms but now cannot get into the center again of the pentagram room. (Did not save correctly and in a timely manner). SS, I am asking for your help on the steps to get me back in the machina room starting from the pentagrams and also please tell me what I messed up on in getting a failure notice with the Tauraxes. And also what I should have done in the machina room.
Thanks in advance.
Thanks in advance.
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Book III mod: The Sanctum
Er, I'm a little confused. First of all, are you playing the latest version? It lets you access the rooms in any order, and the teleport puzzle doesn't show pentagrams on the floor any more. If you're not, you should upgrade.lilwoofer wrote:Okay, I got through the "Bull"ies and THAT was hard but right after i simultaneously compressed them, I received a message that I failed... And THEN when I got into the machinery room, I was flummoxed. Was I supposed to destroy the machina.... Just had a new thought, maybe I should not have put my gems in the pedestals and then let the other two fry and leave ME with my 2 gems all to my strong self... But seriously, I need help.I want to try again but... more errors on my part. I did get through the pentagrams, just plowed on through with a hit or miss solution - though I did try to graph out each square's next teleport site. After I got the final screen, I went back to see what I might have missed in the previous rooms but now cannot get into the center again of the pentagram room. (Did not save correctly and in a timely manner). SS, I am asking for your help on the steps to get me back in the machina room starting from the pentagrams and also please tell me what I messed up on in getting a failure notice with the Tauraxes. And also what I should have done in the machina room.
Re: Book III mod: The Sanctum
- [+] SPOILER Still get the message that i failed the test. and when i get to the next room, no craft from what I can find.
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
Re: Book III mod: The Sanctum
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
- SpottedShroom
- Captain Magnate
- Posts: 1372
- Joined: June 4th, 2010, 6:18 pm
Re: Book III mod: The Sanctum
Thanks, Shroom! And as I stated before, I tried updating, but I must be doing something wrong. So, I have started a new character and will start all the way from the beginning and hopefully, with all added mod files deleted from the game application and replaced with the original EIII and all the new mods, things will be better.
That was a seriously fun and exasperating challenge. It made the EIII version seem as long as EII. Kudos to you. And to the entire working crew of EIII, you always amaze me in a good way!
That was a seriously fun and exasperating challenge. It made the EIII version seem as long as EII. Kudos to you. And to the entire working crew of EIII, you always amaze me in a good way!
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
Re: Book III mod: The Sanctum
Now I know why I kept working with the original files! I forgot that my wizarding powers are at their peak, I have no more space to learn spells, and with the Phoenix room, I need a certain spell which I never took the time to learn. THAT is going into my next new character's repertoire! But you are correct, the newer mod is easier... WAY easier, to me, actually. I think I might just stick with the older version now that I know what's what!
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!
- Kreador Freeaxe
- Major General
- Posts: 2426
- Joined: April 26th, 2008, 3:44 pm
Re: Book III mod: The Sanctum
You can, of course, forget spells to make room for new ones.lilwoofer wrote:Now I know why I kept working with the original files! I forgot that my wizarding powers are at their peak, I have no more space to learn spells, and with the Phoenix room, I need a certain spell which I never took the time to learn. THAT is going into my next new character's repertoire! But you are correct, the newer mod is easier... WAY easier, to me, actually. I think I might just stick with the older version now that I know what's what!
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Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
Re: Book III mod: The Sanctum
WAAA??? How dat go? Seriously, can someone teach me how to unlearn spells? Without editing software. I cannot fathom that out at all. THANKS in advance.
I will stay an initiate, please,let the officers, lieutenants, etc. do the brain work, I will be the grunt! GRRRR-Unt!