This post is not finished - it's ongoing and the Wish list is in no particular Order - 99% of Ideas are from other users on forum and I don't claim as my own in most cases I have just copy/paste from selected pages.
*Added my me
1]Resolution of 1024x768 (Wide screen support)
2]Run Mode
3]More Quick Travel Locations *Dunno about this do you really want ala Oblivion where everything is done for you
4]Larger Cities & Dungeons *I'd like to see multi level dungeons and Cities also
5]More dialog options - NPC's - notes - Books - "City newspapers" etc
6]More Quests*also a quest to complete a quest
![Laughing :lol:](./images/smilies/icon_lol.gif)
7]Game event Log Book - *Remove the dialog window and create seperate log book that saves everything - this would also serve to make playing area little bigger.
8]Random worlds - *Map/Quest Editor so we can create own Mods to extent Playability
9]Big Map to show location of Player in world
10]An Alchemy book that adds recipes as you find them, as well as adding a recipe as soon as you successfully learn a new one
11]A hot key or button to auto equip/un-equip shield (to quickly allow you to use a torch).
12]More save slots
13]The ability to drag a stack of ingredients into the alchemy window. Heck, if the game can tell me I am not allowed to use more than a single ingredient, why can't it just take one and return the rest to the inventory,
preferably to the slot where I took it from?
*Expand on this by allowing you to make more than one potion at a time - so if you had 5 each of correct ingredients and 5 Bottles - you make 5 potions - depending on experience of char
14]Game world statistics Log - like "Nastiest Beastie Killed", "Most Damage Done and To Whom", "Number of Beasties Killed", "Number of Locks Picked", "Total Gold Found/Received", "Total Gold Spent", "Percentage of All Quests Completed", etc...
15]More weather effects
16]A storage area *My Idea would be to have them in the magic Guilds and make them Magic Chests (need to purchase them and maybe have a fee for service) so when you goto any Magic guild in a town/city your chest is there.
17]Own a house *purchase stuff from shops to outfit them
18]Keyring (A Must Have)
19]Automatic stacking. When you pick something up, have it automatically stack on the same item if you have that in your inventory/quickslots *Annoyed the hell out me when game told me my inventory was full even though I had a Stack of same items
20] *How about finding your own Alchemy Ingredients - have sales in shops at minimum and find the rest in the wild also have slow respawn of ingredient - Also I'd like to have the Alchemy recipes written on paper removed from game - alot of the fun is experimentation and finding out what does what etc - I was doing this till I found the lists and so the fun went out of it.
21]The ability to build a campfire. They are all over the place, but you can't build one.*Can be used for Fletching/Crafting
22]Slower day and night
23]More Complex and Varied Weapon Skills
24]More Complex and Varied Achemy Skills
25]More Complex and Varied Magic Skills
26]unique Names for unique items
27]hotkey bar on the bottom of the screen for spells/potions etc
28]import your character from book 1
29]ocean and River travel
30]fletching/Crafting etc Armor Repair & making.
Maybe the ability to make your own torches. Wood harvested from the trees, some oil and rags..
mix oil with normal arrow = flamable arrow).
-Elemental arrows. Fire, Ice, Lightning, Poison.
31]A mini-game in the taverns (dwarfen-dice or something)
32]A Beast-Knowledgebase.
Also in the Bestiary, maybe if you damage an enemy with it's vulnerability (Say you hit a slime with fire, and it is vulnerable to fire) it notes it's vulnerability on it's page *nice have book filled in with each encounter.
33]Ability to join guilds
34]environmental considerations....like snow...need winter gear....or take damage.
35]horses
36]more dungeon riddles with switches / floor plates and portcullies more complex Traps etc
37]More complex economy
38]bigger multi-tile monsters
39]I'd like water bombs, attached to my arrows, so I can disable torches from afar by shooting at them... then, when all is dark I'd slip in and kill those bastards in melee.
40]At best (for Book II) I could make shop owners close shop at a certain time (doors locked, torches out) and they just go straight to bed for 8 hours, allowing you to pillage their store if you are quiet enough. This is hardly AI though- it'd just be a scripted event that all NPCs do.
41]Food/Water will definately be part of Book II, which will balance out the "free" ability to camp whenever you want. *include food/water gathered from wilderness and how about fishing
42]Alchemy of more than 2 components
43]Quickload button
44]*Save Game files saved into installed path of game and not "My Documents"
All Spelling Mistake (c)Iane
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