Work continues slowly on the next big RPG. Turns out that making a full 3D game takes a magnitude more effort and time than a 2D isometric game.

Honestly, I'm going to try having a camera that can do both first-person and isometric, but I certainly can't promise anything until we enter Alpha testing (at the earliest).SpottedShroom wrote:That's one of the reasons I tend to like 2D games better - it's easier to make a more detailed world. Today's AAA titles barely match the complexity of small 2D 90s RPGs.
Are you going full 3D, or something like a fixed-camera top-down view?
Well, I for one love isometric games and would be absolutely delighted if you chose that platform. However, I am not a game designer and you are, so it sounds like a hard decision you have to make. Should you head off in a new direction or stick to something that you know works well?BasiliskWrangler wrote: I may regret saying this...but...we do have an iso-2D "Eschalon-type" engine now running on Unity. I haven't completely ruled out moving The Next Game (TNG) over to that since it seemed to be so beloved by our fans.
Yeah, I think I might as well.blatherbeard wrote:At this point id buy a game from BG even if it stated i was just going to watch paint dry.