How many total skill points in the game?

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Xex
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How many total skill points in the game?

Post by Xex »

Exactly how many level ups/skill points are in the game if you complete everything and explore everywhere?

I'm thinking about playing a wanderer mage with:

Elementalism
Divination
Medfitation
Cartography
Lore
Staves
Survival
Hide in shadows
move silently


Thats a lot of skills, so I want to plan in advance, so I can spend my points more accurately.

Also, do enemies respawn? If so, is 'creeping' possible/exploitable?

lLstly, does 'loot' scale to level? So a level 1 pc may find an orange in a a barrel, while a level 20 pc will find a +2 greatsword of death?
tungprc
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Post by tungprc »

I'm guessing you'll get 83 total skill points to spend, but you can also buy some skills without spending any skill points on them. I don't want to spoil your game so I won't tell you which skills can be bought and which can't unless you want to know. There are also books that can teach you a skill. Normally a skill costs 3 points to learn and 1 point to increase. If you read a book, the skill is learned for free so you save the 3 points. If you already know a skill and find a skill book, the skill will be improved by 2 levels. You can generally buy a skill up to level 5. To maximize skill points, you would buy skill levels 1-5 and then read the skillbook to raise the total level to 7. Book drops are random though, and you can't depend on getting every skillbook in one playthrough.

Barrels and chests level somewhat. You can find junk in chests even at level 20, but you won't find enchanted armor at low levels unless you get an extremely lucky roll. You can save and reload before opening chests and the loot will change every time. Of course, there are about 3000 lootable items in the game so saving and reloading is not necessary.
Xex
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Post by Xex »

One more thing; how did you ever get used to the character moving so slowly. I mena, didn't it get extremely annoying after a while?
skinny
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Post by skinny »

Xex wrote:One more thing; how did you ever get used to the character moving so slowly. I mena, didn't it get extremely annoying after a while?
not it you dont often need to revisit the same area twice. clear a map and move on.

also quick travel
Necromis
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Post by Necromis »

also the quick travel options helped alot.
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Loriac
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Post by Loriac »

82

20 starting + 20x3 + 2 (Quest reward)

If you count the starting skill you get as well, this gives 83

You can also raise 9 skills up to level 5 through trainers, i.e. by spending gold only.

You can raise a whole host of skills by 2 points (or get the initial point instead) by reading books.

All in all, you can have some seriously high and diversified skillsets.
Forest
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Post by Forest »

Loriac wrote:If you count the starting skill you get as well, this gives 83
85=82+3(not +1)
Loriac
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Post by Loriac »

Forest wrote:
Loriac wrote:If you count the starting skill you get as well, this gives 83
85=82+3(not +1)
Thats debatable - e.g. do you add +2 to the skill points you have for every book you read giving you a new skill? In truth, I prefer to ignore the first skill you get and just look at as you could theoretically spend 82 skill points during the course of the game.

In practice, you'll be level 16 or 17 most likely when you finish, so skill points actually spent is more likely to be about 15 lower than the totals given.
Xex
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Post by Xex »

Ok a few things:

Your maximum points in a skill is level +4 correct? Except your starting skill which is level +5.

How useful is the Lore skill? And how high should I take it? Are there reallty items that can only be identified by someone with a lore skill of 20+? Can I just rely on NPC's to identify stuff for me, and if so what use is this skill?

I amhtinking of taking doge and not investing in ligth armor. is this a good decision?
tungprc
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Post by tungprc »

If you're going to use divination at all, then taking the lore skill is a huge waste. Divination is a buyable skill and there are items that raise the skill also. If you can get Divination up to level 9, (not that hard to do), then you can cast lore at level 4 which would identify most things. I'd just identify anything else at a merchant.

I'd take light armor over dodge. Why? There are many, many items that are light armor that also raise stats or skills. Taking both to mid levels is also reasonable.
Loriac
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Post by Loriac »

Xex wrote:Ok a few things:

Your maximum points in a skill is level +4 correct? Except your starting skill which is level +5.
You can put a maximum of 5 points into a skill per level. E.g. if you started a mage (say) you could put 5 points into elemental at the start (in this case, on top of the 1 point you already have, i.e. total 6). Assuming you didn't spend any other skill points, you could then put a further 5 in at level 2, another 5 at level 3 and so on.
Xex
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Post by Xex »

So there is no upper cap to skills? Technically, you could spend all your skill points on one skill after level 1 and take it up to 80 or so?
Forest
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Post by Forest »

Loriac wrote:
Forest wrote:
Loriac wrote:If you count the starting skill you get as well, this gives 83
85=82+3(not +1)
Thats debatable - e.g. do you add +2 to the skill points you have for every book you read giving you a new skill? In truth, I prefer to ignore the first skill you get and just look at as you could theoretically spend 82 skill points during the course of the game.
It's not from book - it's from class.
It's may be important if you take into account teaching by money.
Loriac
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Post by Loriac »

Forest wrote: It's not from book - it's from class.
Both are functionally equivalent, and I don't see that you can say that you have ~110 skill points to spend because you can find 15 books...
Josia
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Post by Josia »

Loriac wrote:
Forest wrote: It's not from book - it's from class.
Both are functionally equivalent, and I don't see that you can say that you have ~110 skill points to spend because you can find 15 books...
He means that you mis-calculated starting skill points:
Loriac wrote:82

20 starting + 20x3 + 2 (Quest reward)

If you count the starting skill you get as well, this gives 83
The free skill is "worth" 3 skill points rather than 1, so total starting SP should be 23 and overall maximum 85 rather than 83.
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