Please don't use Madden as an example....If anything deserves to be pirated it's that pile of 60 dollar roster update fees (anyone remember the awesome 20 bone sega sports releases until EA scooped up the exclusive so they could pump us for 60 dollar roster updates)?realmzmaster wrote:But there lies the point! If more people pirate the product that equates into less sales. If publisher cannot cover their costs at a lower price point they will raise the price to a point where they can cover their costs based on past piracy of a similar product. Example Madden NFL 2007 is published at $49.95 and 50% of the potential buyers pirate the product that means I must cover my costs and derive a profit from the 50% who actually buy the product. So for Madden NFL 2008 I will raise the price to $59.95 to cover the cost of piracy, production/development costs and a make a profit. For a large outfit that may be possible, but for smaller outfits probably not.
The stone cold truth is some people aren't going to buy a variety of software products regardless of copy protection. Said person isn't a lost sale because they never would have purchased the software. They'll usually find a way around whatever DRM is put into place anyway. The key is to not punish paying customers with pointless DRM (which I applaud companies like Basilisk and Stardock for doing). Look at the Bioshock fiasco, It's easier to play the PC version of the game pirated than legit. Way to increase sales guys.
I think the standard serial method is fine (no phone home bullcock). It's a hassle enough to combat casual piracy (and if your product is good they'll probably go buy a copy) but not a hassle for legit customers. I think there is a point when it becomes too easy to pirate it so users will just copy it and give to their friends or something but I think a serial fights that enough, I might be willing to make you a copy of a game if there's no serial but maybe not willing to give you my serial if there is one, that type of thinking. And the folks that were not going to buy it anyway will find a way regardless.
The point is that there isn't a 1:1 ratio of piracy to lost sales contrary to what the MIAAfia want us to believe.
I liked the old games that made you look up something in the manual as copy protection, fun and probably effective on the casual piracy front.