Hear hear. My days playing cRPGs began with Final Fantasy VII - where inventory was such a fluid concept that it was all but a total non-issue for the player.
Casting the issue in a slightly different way, my real issue lies with how the PC is able to find that scroll of ultimate invulnerability when he foolishly buried it beneath thirty potions of lore, five stones of extreme weight, a live spider colony and a cloak of ultimate hiding. All in the middle of intense melee with the skeleton of certain death. "Hang on there, mate, I just need to get something!" (rummages in bag as skeleton, stunned by this behaviour, doesn't quite know how to react).
Not to mention that any kind of fighting with a great big pack on one's back is impossible. Just ask the SAS, they know.
Hopefully not repeating an earlier post of mine, I advocate a strict supply train scenario: the PC can take his entire inventory, no matter how heavy, through the wilderness on his (purchased - let's not make it too easy) mules of giant strength as much as he likes, but when he gets in the dungeon they won't follow him in. The PC's own inventory is extremely limited - i.e., perhaps a very small backpack, what fits on his belt, on his person and in his hands. If he needs to retreat for supplies, well, he only needs to get back to his mules calmly waiting at the entrance (calmly until they realise the PC has just made a mega-train to zone
![Laughing :lol:](./images/smilies/icon_lol.gif)
). Not sure how to arrange for getting tons of loot out of the dungeon, but then I'm not sure that a given dungeon should have tons of loot in it in the first place - it is, after all, a dungeon. Does this move towards resolving both all the weight-related issues whilst making the hypothetical game a little more strategic, and not too taxing on the player's patience?