Kreador Freeaxe wrote:Also, if you're hurting, stop for a drink at the well in Elderhollow. The water is very refreshing.
For barrels, pick yourself up a hammer (often found randomly). Never use your sword. Even without skill in the hammer, you can use it to bash barrels.
Did you get your stuff from the stump where you wake up? There are some goodies for you.
Well: Dam I go bash my head, I had quoted the special well.... so obviously I had to use it just before seeing the priest for healing disease. Well it will take time (in my last save 40/50 healing click) but that will help anyway.
Hammer: For the hamer, as hand fightng I saw the hint here but never seen one at this point. Plus this weapon is special and will never broke?
Stump; Yes I already get stuff in the log.
Rush wrote:
In the beginning stages--->unless you plan on playing the game through without the use of magic<---it might be advantageous to assign 2-4 skill points to Elemental magic in order to make use of the ranged "Fire Dart" spell. Remember...replenishing magic, verses replenishing arrows, is a free process via resting, while arrows can dip heavily into your accumulated funds.
Now, if you are into the game, and do not wish to start over...there is a certain Book within Eschalon which gives you a free skill point or two towards the Elemental skill. Also, there is a certain someone within a certain town who will sell you the first 5 points towards Elemental magic, again, saving you skill points which can be allotted elsewhere.
Arrows vs Magic: Yes if I create a new Rogue I'll think of that but I'll also have to find the scroll to learn the spell.
About the book: Mmmm forget try achieve the potion quest, with my first character I was certainly not far as I wanderer west quite far. Mmm that's not the guy with the skin disease? He said nothing about that.
Randomizer wrote:If you are running a rogue, then puts some points into getting a few levels of hide in shadows, then wait for night or quench the torches in crypts to fight in the dark. You may have to move after hitting a monster, but they will be less likely to hit you. After killing everything, you can light a torch or wait for daylight and come back to loot.
How do you wait? I got once or twice a situation where I had to wait and could not camp or move and waiting has been very boring because I couldn't keep the key pressed.
About shadows skill I was wondering the use, should be that but without a cat spell is it really worth it?
Rush wrote:If you are looking for a good place to level up some before conquering some of the more involved quests, my location of choice (there are many such locations throughout the game) is Grimmhold's maintenance level. Drop down in and then rest until enemies discovered you. Fight, and repeat the process.
Of course, this was easy for me, due to the fact that I had two handy Elemental spells with me: Fire Dart, which causes 2-4 points of fire damage per casting level, and Air Shield (because of the many archers you will encounter) which shields you from most projectiles (such as arrows). The duration of Air Shield is 20 rounds per casting level.
If you level up here, the result of each battle will often leave you with one or more bags of goodies for you to plunder...including a certain key you will need before finishing off Grimmhold.
Grimmhold, I met the dying knight with my first character but didn't venture further because of his words. I could try but probably will worth it only if I have the spell. But for another place well I'm not sure I wish try such thing particularely if I don't have drops, because that will be slow and repetitive level up.
Thanks all for the advices, some was at my hand and if I had think a bit more I could have think to use them.