wow, lighting speed it is, one more better things for Indie games.
for #3), skullduggery skill also have the same problem, it is in character editor during creation or level up, which says Concentration and Dexterity complement this skill. but actually only Concentration helps it, i guess this is also description problem, which might misleading new players.
One more bug i did remember:
When you are around Durnore Region or Hellice Lake with snow weather, if you use portal to move to other maps like port kuudad, the weather isn't updated and it is still snowing(but no more freezing damage from it). not sure about quick travel as i never used that for the Journeymaster challenge.
Yes, the hunger idea is not a bug just a feature suggestion, you might also want to add some debuff when you are in hunger or thirst together with the periodly hp reduction. e.g: a weakness debuff -20% to all attributes or something like that. the main goal is to make player actually need to concern and take care of the food and water when the rule is on, also making foraging skill more useful.
Here are a few more feature suggestions i think, some might need major work and might not easy to include in a patch, but it is still nice to see those features even in Book3.
1. Make automap to be able to zoom and move.
There are some large maps in book2 now, for those maps, the automap can't display the whole map. you need your character walk around to make the automap move and show rest of them.
e.g: four small arrows in four directions in the automap area to move the map around or auto move if you move mouse to the edge of the automap area, and two clickable magnifiers in the corner to zoom in and out the map.
This will give better playing experience during automap viewing even if only the movable automap are implemented.
2. Cache the map for faster loading.
I usually need about 10 seconds to load a game or move to a new map. for large map like port kuudad, the loading time is around 15 seconds, for small map like Picaroon Isle it is around 5 seconds.
Since we usually have 1-2Gb or more memory now, and the game only use around 200Mb memory while running.i would like to see the game to use more memory for faster loading.
Idea are like:
when you are in map 1 as below:
Also load and cache those static map data for map 2, 3, 4, 5 in background. so you can get much faster loading when moving into a new map. or make it smarter, only cache the map connected to it when you are just a few steps from the map edge. only cache map 2 when you are near west edge, or map 2 and 4 when you move to the northwest corner.
For those maps with caves, castles which are in middle of the map, also cache them like above, a map only have 2-4 other maps connected to it usually, so it won't take very much memory.
For map 1 itself, also make a copy of its static map data in memory while you are in it, most of the time when we do a load during play, we are loading the save from same map. so this cache will make the reload speed faster too, also don't need destroy the cache immediately when you leave the map, when you move from map 1 to map 2, you are loaded at the edge of map 1 and map 2 so map 1 cache is still good if you move back to map 1 again. only destroy the cache for those not directly connected the map you are currently in or limit the maxmium number of the map cache depend on the memory usage.
Loading and caching the map in background might make the game running slower, It will be also nice to have an option to disable the map caching for those have slower PC or PC without enough memory.
The loading speed for the game is acceptable currectly,but if you can make the loading even faster, less wait = better experience and more time to enjoy the game which is always welcome.
Great game it is already, but we can make it even better, thanks.
