Is there an item list for Book II?
Is there an item list for Book II?
Is there an item list for Book II?
Re: Is there an item list for Book II?
You mean all of the potentially available combinations of weapons and armor that could be randomly generated?! No.red_night wrote:Is there an item list for Book II?
But the Compendium of Locations lists all of the things you should usually find in the game.
Re: Is there an item list for Book II?
I'm going to go ahead and try to categorize all the different sorts of unenchanted Axes to see if I can get any sort of feel for how this random gen thing works.
- SpottedShroom
- Captain Magnate
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Re: Is there an item list for Book II?
I'd suggest starting a game without a fixed random seed so you can reload before visiting shopkeepers to see the maximum number of items. It might also be useful to use xolotl's character editor to compare results at different levels.
Re: Is there an item list for Book II?
So Far I've found 10 material types and 5 forms.
Now to see if something similar follows with piercing weapons and to see durability factors for each material and form
Code: Select all
Material Weight Damage
Copper 1 1
Bronze 1.1 2
Iron 1.2 2
Steel 1.3 3
Tempered Steel 1.4 3
Drwarven Steel 1.5 4
Tungsten 1.6 4
Adamantium 1.6 5
Mithril 1.5 5
Divine Ore 1.7 6
Form Weight Damage
Hand Axe 2x +2
Battle Axe 4x +3
Double Axe 6x +3
Great Axe 8x +4
Grand Axe 8x +5
Machette 2x +1
- SpottedShroom
- Captain Magnate
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Re: Is there an item list for Book II?
Interesting. Did you happen to notice how the material and base item affect the value?
I also suspect that random item generation and shop item generation works differently than the "scaling up" treasure - treasure where the base item is fixed, but the material depends on your level when you first open the container. I saved all of those for level 22 the last game I played, and my divine ore items weren't as cool as you'd expect.
I also suspect that random item generation and shop item generation works differently than the "scaling up" treasure - treasure where the base item is fixed, but the material depends on your level when you first open the container. I saved all of those for level 22 the last game I played, and my divine ore items weren't as cool as you'd expect.
Re: Is there an item list for Book II?
I've found a fairly regular pattern for steel and above. Cooper to iron is still eluding me.
Take the value of the steel item /3 and add that to get the value of the next material in that form
Great Axe
Steel -900
Tempered Steel-1200
Drwarven Steel-1500
Tungsten-1800
Mithril-2100*
Adamantiium -2400*
Divine Ore -2700*
Grand Axe
Steel 1500
Tempered Steel -2000
Drwarven Steel -2500
Tungsten -3000
Mithril -3500
Adamantiium -4000
Divine Ore -4500*
*Guesses not based on a found in-game item.
The greatest common factor of 900 and 1500 is 300.
1,2,3,4,5,6,10,12,15,20,25,30,50,60,75, 150, and 300 are possible factors to look at.
Eliminat factors not divisible by three
so we has 3,6,12,15,30, 60,75, 150, and 300 as possiblities
Steel battle Axe is valued at 150
So we have
50, 25, 10, 5,2, and 1 as possible skips.
Bronze Battle Axe is 75
Iron Battle Axe is 100
So 25, 5 and 1 is left. 25 is the simplest
Bronze 3/6 of Steel
Iron 4/6 of Steel
Steel 6/6 of Steel
Tempered Steel 8/6
Drwarven Steel -10/6
Tungsten -12/6
Mithril -14/6
Adamantiium -16/6
Divine Ore -18/6
And I think copper is worth 4/5 of bronze (copper hand Axe is worth 20, bronze is worth 25)
4/5 of 3/6 is 12/30
Copper 12/30 of steel
Bronze 15/30 of Steel
Iron 20/30 of Steel
Steel 30/30 of Steel
Tempered Steel 40/30
Drwarven Steel -50/30
Tungsten -60/30
Mithril -70/30
Adamantiium -80/30
Divine Ore -90/30
This matches the values I have for Double Battle Axes, which weren't used to determine in the original ratios
Bronze-195
Iron-260
Steel-390
Take the value of the steel item /3 and add that to get the value of the next material in that form
Great Axe
Steel -900
Tempered Steel-1200
Drwarven Steel-1500
Tungsten-1800
Mithril-2100*
Adamantiium -2400*
Divine Ore -2700*
Grand Axe
Steel 1500
Tempered Steel -2000
Drwarven Steel -2500
Tungsten -3000
Mithril -3500
Adamantiium -4000
Divine Ore -4500*
*Guesses not based on a found in-game item.
The greatest common factor of 900 and 1500 is 300.
1,2,3,4,5,6,10,12,15,20,25,30,50,60,75, 150, and 300 are possible factors to look at.
Eliminat factors not divisible by three
so we has 3,6,12,15,30, 60,75, 150, and 300 as possiblities
Steel battle Axe is valued at 150
So we have
50, 25, 10, 5,2, and 1 as possible skips.
Bronze Battle Axe is 75
Iron Battle Axe is 100
So 25, 5 and 1 is left. 25 is the simplest
Bronze 3/6 of Steel
Iron 4/6 of Steel
Steel 6/6 of Steel
Tempered Steel 8/6
Drwarven Steel -10/6
Tungsten -12/6
Mithril -14/6
Adamantiium -16/6
Divine Ore -18/6
And I think copper is worth 4/5 of bronze (copper hand Axe is worth 20, bronze is worth 25)
4/5 of 3/6 is 12/30
Copper 12/30 of steel
Bronze 15/30 of Steel
Iron 20/30 of Steel
Steel 30/30 of Steel
Tempered Steel 40/30
Drwarven Steel -50/30
Tungsten -60/30
Mithril -70/30
Adamantiium -80/30
Divine Ore -90/30
This matches the values I have for Double Battle Axes, which weren't used to determine in the original ratios
Bronze-195
Iron-260
Steel-390