New Challenges Suggestions

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sirdilznik
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New Challenges Suggestions

Post by sirdilznik »

OK so I thought up a couple of challenges that maybe could potentially be added for Book III as long as they wouldn't be too much of a hassle for BW to put in, or not:

Edit: Added more challenges including ones submitted by others. Name of person who submitted the challenge is in parentheses if it wasn't me.

* Scavenger - You may not purchase any item in the game ever. Every item you come into possession must be through finding it, stealing it, looting it off a corpse, or it has to be given to you freely.

* True Neutral - You have to have killed the same amount of enemies as friendly NPCs during the game when you finish.

* The Swift Adventurer (Jedi_Learner) - You must end the game in under 250000 turns. (Rank Bonus: 15%)

* The Problem Solver (Jedi_Learner) - You must end the game having completed more than 30 quests. (Rank Bonus: 5%)

* Apathetic - You may not do any side quests. You have to finish the game having completed only the mainline quests.

* Reckless - You have to finish the game without ever saving.

* True Thief Revised (KillingMoon) - All the current aspects of the True Thief challenge plus you may never use a key to open any door or chest.

* Speedster
(IJBall) - You must complete the game in the fewest number of game days possible! (I guess the "bonus" would be based on # of game days, where a smaller number of days would equal a larger game bonus...)

* Insomniac (KillingMoon) - No resting or camping. This means no free reagents from camping and no use for the repair skill - you'll need to pay for all your gear repairs.

* Wellfare (KillingMoon) - Never suffering from hunger or thirst.

* Leave No Stone Unturned (CrazyBernie) - You must end the game having completed every quest without failure.

* Elemental Storm (CrazyBernie) - All kills must be made via elemental damage. (was originally "Pyromaniac," but fire isn't its own damage type)

* The Neutral Party (CrazyBernie) - You must never deviate from normal combat mode. (hmm... too easy for a caster)

* Don't Drink The Water (CrazyBernie) - You can't drink water from a water skin/well. Thirst must be quenched by food or other type of beverage.

* Terminally Fragile (CrazyBernie) - You cannot take damage. (maybe something like 75-80% miss rate, or a maximum amount for a not so extreme challenge)

* Stay On Target (CrazyBernie) - You can never miss. (again, 75%+ accuracy for non-extreme, but prob. too easy for casters)

* The Clothes On My Back (CrazyBernie) - Complete the game without picking up anything other than quest/granted items.

* Magellan
- You must step on every single explorable square in the game.

* Demolitions Expert - Kill at least 50 enemies using either powder kegs or Demon Oil (final killing damage must be with explosives). (Amount is adjustable, just a educated guess. Adjust amount for Book III conditions)

* Chemophobe
- You have an irrational fear of chemicals. You may never use a potion (Demon Oil and such included). What's more you may never even pick up a potion or even a reagent or the challenge is forfeit.




Feel free to add any that you may think of. I'm going to try the Scavenger Challenge myself in Book II next time I make a new character. I may try the True Neutral Challenge at a later time too but that one is going to be hard to keep track of.
Last edited by sirdilznik on July 15th, 2010, 9:06 pm, edited 19 times in total.
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Re: New Challenges Suggestions

Post by xolotl »

sirdilznik wrote:* True Neutral - You have to have killed the same amount of enemies as friendly NPCs during the game when you finish.
Heh, I think that's not so much "True Neutral" as "Psychopath."

"Whoop, gotta go murder some more innocent people now!" :)
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Re: New Challenges Suggestions

Post by IJBall »

Well, together, KillingMoon and I stumbled upon another possible one:

Low Money Supply (aka. Pauper) - All merchants' 'cash-on-hand' totals are lower (halved?...). In addition, you start the game with no money!

But I conceived of this as being more like a beginning-game "Option" (like Food/Water, Fixed Seed, etc.) rather than a "Challenge".
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Re: New Challenges Suggestions

Post by Kreador Freeaxe »

True Neutral would be tough, because I think most the challenges are a flag condition, except for the Wealthy Lord Challenge. Also, considering that there are about 600+ monsters in Book II, and nowhere near that many NPCs, you'd have to leave a lot of monsters alive to succeed.

I do like the Scavenger challenge, though. It would be REALLY difficult as a Ranger, as you'd have trouble keeping enough arrows in stock.
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Re: New Challenges Suggestions

Post by sirdilznik »

xolotl wrote:
sirdilznik wrote:* True Neutral - You have to have killed the same amount of enemies as friendly NPCs during the game when you finish.
Heh, I think that's not so much "True Neutral" as "Psychopath."

"Whoop, gotta go murder some more innocent people now!" :)
:lol: Yeah. I can just see it "Well I murdered two guards, three shopkeepers, a woman, an old man, and two children today. Looks like I earned 9 monster kills! Hurrah!"
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Re: New Challenges Suggestions

Post by sirdilznik »

I like those Jedi, they'd probably be relatively easy to implement too. Both challenges would probably have to be adjusted depending on how big/how many quests Book III would have.

I'll add them to the original post if you don't mind.

Also your Problem Solver Challenge made me think of one (the opposite essentially):

* Apathetic
- You may not do any side quests. You have to finish the game having completed only the mainline quests.

And I thought of another one:

* Reckless - You have to finish the game without ever saving.
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Re: New Challenges Suggestions

Post by IJBall »

sirdilznik wrote:And I thought of another one:

* Reckless - You have to finish the game without ever saving.
30 hours straight in one playthrough?!! :shock:

That better be worth a 25%, or maybe even a 50%, bonus!! :wink:
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Re: New Challenges Suggestions

Post by sirdilznik »

IJBall wrote:
sirdilznik wrote:And I thought of another one:

* Reckless - You have to finish the game without ever saving.
30 hours straight in one playthrough?!! :shock:

That better be worth a 25%, or maybe even a 50%, bonus!! :wink:
Yeah that's why originally I was going to call it "Relentless". I pictured a person pulling an all-nighter with empty Red Bull cans littering their room. :lol: But then I thought about the fact that you could leave your computer on and the game running while you go to sleep at night or go to work or to school. If you get a power outage then you're SOL. If you die during the game any time you're SOL. So I figured "Reckless" was a better name for it.
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Re: New Challenges Suggestions

Post by KillingMoon »

sirdilznik wrote:* Scavenger - You may not purchase any item in the game ever. Every item you come into possession must be through finding it, stealing it, looting it off a corpse, or it has to be given to you freely.
I'd like to give this one 5 stars. It's not a particularly difficult one, I think, but nice!

I started a similar topic a while back, didn't get any responses, but I'll repeat the ideas I had then:
Insomniac - No camping.
Wellfare - Never suffering from hunger or thirst - actually, with a bit more game experience under my belt, I now think this is too easy to pass as a real challenge.
IJBall wrote:Low Money Supply (aka. Pauper) - All merchants' 'cash-on-hand' totals are lower (halved?...). In addition, you start the game with no money!

But I conceived of this as being more like a beginning-game "Option" (like Food/Water, Fixed Seed, etc.) rather than a "Challenge".
Yes, that's how I saw it as well.

This is a rule I'm applying in a game right now which is nice, but would conflict with the current True Thief challenge:
No Keys - None at all, so also the first key in your own cabin - the one that opens one of your own chests - you don't touch. Makes sense for lockpickers, but hardly a challenge. Is already playable at the moment, in the sense that you already get experience points if you pick locks like the one on the church backdoor in Eastwillow, the one under Ironpool dam, etc...
It could be an addition to the True Thief challenge.
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Re: New Challenges Suggestions

Post by sirdilznik »

KillingMoon wrote: Insomniac - No camping.
I would assume that also means no sleeping at an inn?

I'll that one to the OP once I get confirmation and I'll add No keys too. I agree that Wellfare would be much too easy but I'll add that one too if you want.
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Re: New Challenges Suggestions

Post by IJBall »

KillingMoon wrote:I started a similar topic a while back, didn't get any responses, but I'll repeat the ideas I had then:
Insomniac - No camping.
I assume that includes no staying at Inns (or sleeping in your bed) as well?

Well, this almost gets me started off on my perennial side-rant on this issue (that you never need to camp or sleep at all in the game, because there's no penalty for it)... but I'm saving my ideas on this subject for the Book III "Wishlist", when the Book III forum opens up. ;)

But I've had a challenge idea, going back to Book I, that's actually closely related to yours:

Speedster - You must complete the game in the fewest number of game days possible! (I guess the "bonus" would be based on # of game days, where a smaller number of days would equal a larger game bonus...)

Now that Book II actually keeps track of "game days", it should be relatively easy to implement such a challenge.
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Re: New Challenges Suggestions

Post by KillingMoon »

I'll phrase it a bit better:
Insomniac - No resting or camping. This means no free reagents from camping and no use for the repair skill - you'll need to pay for all your gear repairs.

No keys I wouldn't put in as such. Rather True Thief revised with all requirements of True Thief remaining, but just the no keys thing added.
Wellfare you could add. It has its place in a discussion topic like this, I think. When the game had been a bit more difficult in the food and water requirement it could make more sense, though.

Oh, I found my original topic: viewtopic.php?f=12&t=3497&p=27873&hilit ... ges#p27873
I'm glad this time 'round there seems to be a lot more involvement!
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Re: New Challenges Suggestions

Post by sirdilznik »

KillingMoon wrote:I'll phrase it a bit better:
Insomniac - No resting or camping. This means no free reagents from camping and no use for the repair skill - you'll need to pay for all your gear repairs.

No keys I wouldn't put in as such. Rather True Thief revised with all requirements of True Thief remaining, but just the no keys thing added.
Wellfare you could add. It has its place in a discussion topic like this, I think. When the game had been a bit more difficult in the food and water requirement it could make more sense, though.

Oh, I found my original topic: viewtopic.php?f=12&t=3497&p=27873&hilit ... ges#p27873
I'm glad this time 'round there seems to be a lot more involvement!
You were just too far ahead of your time. :wink:
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Re: New Challenges Suggestions

Post by Rebelicious »

It's pretty much impossible to do the "revised" True Thief Challenge, since you use keys automatically. :|
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Re: New Challenges Suggestions

Post by Kreador Freeaxe »

Rebelicious wrote:It's pretty much impossible to do the "revised" True Thief Challenge, since you use keys automatically. :|
You only use them automatically if you take them. You never have to take the keys, except at the church, and that one you can pick the lock before you get the quest (and thus the key).
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