New Challenges Suggestions
Posted: July 15th, 2010, 9:11 am
OK so I thought up a couple of challenges that maybe could potentially be added for Book III as long as they wouldn't be too much of a hassle for BW to put in, or not:
Edit: Added more challenges including ones submitted by others. Name of person who submitted the challenge is in parentheses if it wasn't me.
* Scavenger - You may not purchase any item in the game ever. Every item you come into possession must be through finding it, stealing it, looting it off a corpse, or it has to be given to you freely.
* True Neutral - You have to have killed the same amount of enemies as friendly NPCs during the game when you finish.
* The Swift Adventurer (Jedi_Learner) - You must end the game in under 250000 turns. (Rank Bonus: 15%)
* The Problem Solver (Jedi_Learner) - You must end the game having completed more than 30 quests. (Rank Bonus: 5%)
* Apathetic - You may not do any side quests. You have to finish the game having completed only the mainline quests.
* Reckless - You have to finish the game without ever saving.
* True Thief Revised (KillingMoon) - All the current aspects of the True Thief challenge plus you may never use a key to open any door or chest.
* Speedster (IJBall) - You must complete the game in the fewest number of game days possible! (I guess the "bonus" would be based on # of game days, where a smaller number of days would equal a larger game bonus...)
* Insomniac (KillingMoon) - No resting or camping. This means no free reagents from camping and no use for the repair skill - you'll need to pay for all your gear repairs.
* Wellfare (KillingMoon) - Never suffering from hunger or thirst.
* Leave No Stone Unturned (CrazyBernie) - You must end the game having completed every quest without failure.
* Elemental Storm (CrazyBernie) - All kills must be made via elemental damage. (was originally "Pyromaniac," but fire isn't its own damage type)
* The Neutral Party (CrazyBernie) - You must never deviate from normal combat mode. (hmm... too easy for a caster)
* Don't Drink The Water (CrazyBernie) - You can't drink water from a water skin/well. Thirst must be quenched by food or other type of beverage.
* Terminally Fragile (CrazyBernie) - You cannot take damage. (maybe something like 75-80% miss rate, or a maximum amount for a not so extreme challenge)
* Stay On Target (CrazyBernie) - You can never miss. (again, 75%+ accuracy for non-extreme, but prob. too easy for casters)
* The Clothes On My Back (CrazyBernie) - Complete the game without picking up anything other than quest/granted items.
* Magellan - You must step on every single explorable square in the game.
* Demolitions Expert - Kill at least 50 enemies using either powder kegs or Demon Oil (final killing damage must be with explosives). (Amount is adjustable, just a educated guess. Adjust amount for Book III conditions)
* Chemophobe - You have an irrational fear of chemicals. You may never use a potion (Demon Oil and such included). What's more you may never even pick up a potion or even a reagent or the challenge is forfeit.
Feel free to add any that you may think of. I'm going to try the Scavenger Challenge myself in Book II next time I make a new character. I may try the True Neutral Challenge at a later time too but that one is going to be hard to keep track of.
Edit: Added more challenges including ones submitted by others. Name of person who submitted the challenge is in parentheses if it wasn't me.
* Scavenger - You may not purchase any item in the game ever. Every item you come into possession must be through finding it, stealing it, looting it off a corpse, or it has to be given to you freely.
* True Neutral - You have to have killed the same amount of enemies as friendly NPCs during the game when you finish.
* The Swift Adventurer (Jedi_Learner) - You must end the game in under 250000 turns. (Rank Bonus: 15%)
* The Problem Solver (Jedi_Learner) - You must end the game having completed more than 30 quests. (Rank Bonus: 5%)
* Apathetic - You may not do any side quests. You have to finish the game having completed only the mainline quests.
* Reckless - You have to finish the game without ever saving.
* True Thief Revised (KillingMoon) - All the current aspects of the True Thief challenge plus you may never use a key to open any door or chest.
* Speedster (IJBall) - You must complete the game in the fewest number of game days possible! (I guess the "bonus" would be based on # of game days, where a smaller number of days would equal a larger game bonus...)
* Insomniac (KillingMoon) - No resting or camping. This means no free reagents from camping and no use for the repair skill - you'll need to pay for all your gear repairs.
* Wellfare (KillingMoon) - Never suffering from hunger or thirst.
* Leave No Stone Unturned (CrazyBernie) - You must end the game having completed every quest without failure.
* Elemental Storm (CrazyBernie) - All kills must be made via elemental damage. (was originally "Pyromaniac," but fire isn't its own damage type)
* The Neutral Party (CrazyBernie) - You must never deviate from normal combat mode. (hmm... too easy for a caster)
* Don't Drink The Water (CrazyBernie) - You can't drink water from a water skin/well. Thirst must be quenched by food or other type of beverage.
* Terminally Fragile (CrazyBernie) - You cannot take damage. (maybe something like 75-80% miss rate, or a maximum amount for a not so extreme challenge)
* Stay On Target (CrazyBernie) - You can never miss. (again, 75%+ accuracy for non-extreme, but prob. too easy for casters)
* The Clothes On My Back (CrazyBernie) - Complete the game without picking up anything other than quest/granted items.
* Magellan - You must step on every single explorable square in the game.
* Demolitions Expert - Kill at least 50 enemies using either powder kegs or Demon Oil (final killing damage must be with explosives). (Amount is adjustable, just a educated guess. Adjust amount for Book III conditions)
* Chemophobe - You have an irrational fear of chemicals. You may never use a potion (Demon Oil and such included). What's more you may never even pick up a potion or even a reagent or the challenge is forfeit.
Feel free to add any that you may think of. I'm going to try the Scavenger Challenge myself in Book II next time I make a new character. I may try the True Neutral Challenge at a later time too but that one is going to be hard to keep track of.