chests

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Cantate
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Joined: May 1st, 2009, 2:03 am

chests

Post by Cantate »

Hi everybody

there are a few chests that I cannot reach...
1- in southern kessian basin on a island (I don't know how to swim or walk on water...)
2- in central farrock range behind rocks I didn't find a way to reach it
3- in hammerlorne mine level 1 (before the "spiders") in a small room
4-in hammerlorne mine level 2 vinhalu there's a room with 3 chests , no entrance found!

if you have an idea even if it's not essntial for the game, I don't like to stay puzzled !

bonjour des pyrénées!
Cantate
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KillingMoon
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Re: chests

Post by KillingMoon »

1: I don't know how to swim or walk on water either.
2, 3 and 4: I watched the A team when I was young, so I know about this. :) Okay, more to the point: look for cracks in walls or rocks, then put a powder keg in front of it, ignite with stone or arrow by holding left-shift. BOOMMM!!!!! Entrance has been granted - takes about 4 kegs for Farrock range, though.
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xolotl
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Re: chests

Post by xolotl »

Cantate wrote:1- in southern kessian basin on a island (I don't know how to swim or walk on water...)
That one's just there to taunt you.
Cantate
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Re: chests

Post by Cantate »

well I never thought of carrying those kegs !
it' will be useful... even heavier than demon oil...

thanks to both of you

Cantate
Rowanas
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Re: chests

Post by Rowanas »

I always take my kegs to a specific quick travel point. This game, it's Kuudad. The area around the kuudad quick travel point is filled with kegs of blackpowder.
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Evnissyen
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Re: chests

Post by Evnissyen »

I take everything to my home, which is a little inconvenient since it takes a couple minutes to travel there from Eastwillow . . . but my backyard is now developing a fair collection of powder kegs . . . which in all probability I'll never use.

...A little different from B1. In B1 I always used Bordertown. In that case it was to store all my alchemical ingredients . . . and formulae.

Another feature I like about B2: the recipes feature.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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