Game-play and quest suggestions

Here's where all things related to Book III are being discussed!
Post Reply
TLOK
Initiate
Posts: 7
Joined: July 27th, 2010, 3:03 pm

Game-play and quest suggestions

Post by TLOK »

Since everyone is suggesting about game feature - system & nearly a few is suggesting about quest and game-play so i like to add those notes
(few i read around here, others i thought about)

#1 - Horse Riding & pets is a very bad idea because it ruins the loon personalty of our hero
instead:
- getting help at some points in return for helping a person or being good for a being(animal, monster, etc...) is much better
- improve moving/walking system for faster and *realistic slow at some point* is good but (walking around for hours is really very much boring and lots of people have posted about it)

#2 - Telport/Fast-Travel ok this part is tricky
- add more fast-travel nodes for all places which is accessible safely
- use telporters to move around instantly (was a good idea in book I)
- sailing with people help (since our hero cant swim :mrgreen: )
what about??
?? short-range strait-sight telport skill for magic(or maybe events/quest item for any class)
?? place being change due to game events(falling, kidnapped, got lost in a storm, etc...)


#3 - NPC shouldn't be just good or evil, here are few types of people
- helpful (those who offer to help u with {items, info, healing, etc...})
- traders (Blacksmith, dealer, inn keeper, alchemist, scrolls keeper, etc...)
- opportunistic (those who use u or take advantage of u)
- thieves (who steel stuff)
- pirates (who deals with black market)
- mercenaries (very skilled or just a scum)
- towns folks (just walk around)
- Guards (who secure towns, roads, caravans , tunnels , bridges, etc... {or maybe not :!: })
- trainers (who teach u skills {i read about the *lvl10 skill feat should be learned from a trainer* and i agree with it})
- killers (aggressive insane people)
- special (quest related)
>> some Friendly animals wont harm

#4 - Monsters mobs should respown not only while camping in dangers area but also when passing throw it (especially in open areas but less/non in closed rooms)

#5 - Importing char & random start i disagree with both of them because starting from scratch was a nice thing but with a completely ignoring previous book parts that doesn't make any sense
instead:
- make the char more customizable at game start (hit dice and wish u get a nice state isnt that good)
- make ur choice at char creating affect state more
- balance char state


#6 - Random events & quest system ok u need to make it more aggressive
- more random game events, mobs, game-play
- complex quest system which u cant achieve more than 70% of it in a single game-play
- quests affect story going and game ending from throw the game (not just the final quest)
- less pointless parts (like abandoning main quest and wonder without aim)
- add more curiosity side story for side maps and when abandoning main quest to push player forward

#7 - Puzzles this is my favorite part
- puzzles, mazes, clues, etc... rate was just fine at book I & II keep up the good work
- someone was suggesting *time limit* it is bad because it is against game concept of no time limit, when u can go sleep and wake up and the game didn't move yet waiting ur next move
??? u can add instead a chess like puzzle or one which counts on number of moves

#8 - Other stuff
- adding more chat/actions to npc is nice
- smarter AI
- adding new items and materials (check 'Materials & Items Wish List')
- balance magic char

#9 - story
* someone was talking about adding dragons ok since there is a dragon skin but fighting dragons isn't that epic, what is interesting is the ancient dragons with a little mystery
* about Orakur & Farthamurk ??? (i still don't get it in book II)
* a little deep about our hero past will be nice (How he/she got to be in this mess, his/her family-brother, his/her close friends, why he/she is a loon)
RPGamer
Apprentice
Posts: 31
Joined: April 13th, 2011, 8:14 pm

Re: Game-play and quest suggestions

Post by RPGamer »

it would be interesting if, after protecting himself with the crux of fire, the character starts regaining their memories, and throughout the course of the game they get bits and peices of their life, like flashes, done through cutscenes or maybe as everything going black and then having to relive the life of the character through little parts
Post Reply